Many thanks to you guys, I found the bug and corrected it, now I can
scan any povray objects to make them into an opengl object!
The first image is my object rendered with POV-Ray.
The second image is the result of the scan showed by my OpenGL program.
The second image is a stereogram, meaning you can look at it with eyes
x-crossed and you will see the distance.
Thanks,
Xilo
--
Dedicated to audio/visual and interactive artwork.
Author of The Primary Colors of CSound:
http://www.geocities.com/simonlemieux/PCCS/index.html
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