POV-Ray : Newsgroups : povray.binaries.images : Ol' Toothpick Mouth aka Lego Skull Server Time
16 Nov 2024 12:24:52 EST (-0500)
  Ol' Toothpick Mouth aka Lego Skull (Message 1 to 4 of 4)  
From: Ib Rasmussen
Subject: Ol' Toothpick Mouth aka Lego Skull
Date: 10 Feb 2003 15:01:10
Message: <3E480539.2030102@ibras.dk>
I have played a bit with the Stanford CT head data 
(http://graphics.stanford.edu/data/voldata/), converting the pixels to 
"voxels" ie boxes.

In the first image I have cut all points with a density under 1500. A 
skull built with Lego. About 336000 blocks.

In the second I have left some meat on the bones. Gross, ain'it?
Density 1050 to 1500 as transparent red boxes, density > 2000 as opaque 
"bone coloured" boxes. There are 1399462 boxes in the scene, and it used 
1.1 GB memory.

/Ib


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Attachments:
Download 'cthead01.jpg' (44 KB) Download 'cthead02.jpg' (44 KB)

Preview of image 'cthead01.jpg'
cthead01.jpg

Preview of image 'cthead02.jpg'
cthead02.jpg


 

From: Apache
Subject: Re: Ol' Toothpick Mouth aka Lego Skull
Date: 10 Feb 2003 15:42:52
Message: <3e480ecc@news.povray.org>
animation animation animation!


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From: Alastair Murray
Subject: Re: Ol' Toothpick Mouth aka Lego Skull
Date: 10 Feb 2003 17:07:38
Message: <3e4822aa$1@news.povray.org>
An animation where you gradually lower the point where you cut the blocks
out would look really good.  I.e. build up from a skeleton to a face.  Just
an idea. :)


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From: Ib Rasmussen
Subject: Re: Ol' Toothpick Mouth aka Lego Skull
Date: 16 Feb 2003 09:32:14
Message: <3E4FA13E.2070108@ibras.dk>
Alastair Murray wrote:

> An animation where you gradually lower the point where you cut the blocks
> out would look really good.  I.e. build up from a skeleton to a face.  Just
> an idea. :)

See p.b.animations

/Ib


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