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Sort of, not really, based on Incan, Aztec, and Mayan stuff. Every
object but the cloud pigment on the sky_sphere, which is not discernably
reflected in the brass spheres anyway, uses crackle. Also my first use
of rad_def.inc in 3.5, and I was quite pleased.
The surface normals got averaged out a bit when I resized it from
1280x960. The stonework looks less precise than I wanted, but I
increased the beveling in the normal to make the cracks more visible.
Everything looks better at 1280x960.
Comments?
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
Attachments:
Download 'civilization.jpg' (146 KB)
Preview of image 'civilization.jpg'
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David Fontaine wrote:
> Comments?
Strange but nice... perhaps the sun is too vertical (if there were not
spheres, sun position will be very difficult to understand).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
Post a reply to this message
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From: Mick Hazelgrove
Subject: Re: Civilization of sorts, or, Fun with crackle
Date: 8 Dec 2001 04:58:21
Message: <3c11e43d@news.povray.org>
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An excellent image with a sense of the ancient - perhaps less perfection,
some ruination? Nice colour and textures.
Mick
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3C1### [at] ignoranciaorg...
> David Fontaine wrote:
>
> > Comments?
>
> Strange but nice... perhaps the sun is too vertical (if there were not
> spheres, sun position will be very difficult to understand).
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org/
>
Post a reply to this message
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From: Kevin Ellis
Subject: Re: Civilization of sorts, or, Fun with crackle
Date: 8 Dec 2001 08:23:13
Message: <3c121441@news.povray.org>
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I really like this although I agree with Jaime that the sun is too vertical.
Try lowering it towards the horizon and then you should be able to see a
more dramatic effect from the radiosity.
Kev
Post a reply to this message
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From: Christoph Hormann
Subject: Re: Civilization of sorts, or, Fun with crackle
Date: 8 Dec 2001 08:59:12
Message: <3C121CB0.513C5132@gmx.de>
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David Fontaine wrote:
>
> Sort of, not really, based on Incan, Aztec, and Mayan stuff. Every
> object but the cloud pigment on the sky_sphere, which is not discernably
> reflected in the brass spheres anyway, uses crackle. Also my first use
> of rad_def.inc in 3.5, and I was quite pleased.
>
> The surface normals got averaged out a bit when I resized it from
> 1280x960. The stonework looks less precise than I wanted, but I
> increased the beveling in the normal to make the cracks more visible.
> Everything looks better at 1280x960.
>
Really effective, the crackle pattern offers indeed a lot of
possibilities. Is it a heightfield or an isosurface?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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From: Kevin
Subject: Re: Civilization of sorts, or, Fun with crackle
Date: 8 Dec 2001 12:14:07
Message: <3c124a5f@news.povray.org>
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Understated, but definately cool!
- Kevin
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3C11AAD2.E059B8F3@faricy.net...
> Sort of, not really, based on Incan, Aztec, and Mayan stuff. Every
> object but the cloud pigment on the sky_sphere, which is not discernably
> reflected in the brass spheres anyway, uses crackle. Also my first use
> of rad_def.inc in 3.5, and I was quite pleased.
>
> The surface normals got averaged out a bit when I resized it from
> 1280x960. The stonework looks less precise than I wanted, but I
> increased the beveling in the normal to make the cracks more visible.
> Everything looks better at 1280x960.
>
> Comments?
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
----------------------------------------------------------------------------
----
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Jaime Vives Piqueres wrote:
>
> Strange but nice...
Thanks
> perhaps the sun is too vertical (if there were not
> spheres, sun position will be very difficult to understand).
perhaps... i might try some different positions.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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Mick Hazelgrove wrote:
>
> An excellent image with a sense of the ancient - perhaps less perfection,
> some ruination? Nice colour and textures.
Thanks. More ruination might be difficult though, I might have to go to
an isosurface, and then, the displacement is vertical so it'd be hard to
take chunks out perpendicular to the inclined faces without skewing the
chunks. If I want to wait years I can always difference two isos.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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Kevin Ellis wrote:
>
> I really like this although I agree with Jaime that the sun is too vertical.
> Try lowering it towards the horizon and then you should be able to see a
> more dramatic effect from the radiosity.
Thanks. I agree, a little more contrast might help it.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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Christoph Hormann wrote:
>
> Really effective, the crackle pattern offers indeed a lot of
> possibilities. Is it a heightfield or an isosurface?
Height_field. Isosurface goes much much slower. :(
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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