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David Fontaine wrote:
>
> Sort of, not really, based on Incan, Aztec, and Mayan stuff. Every
> object but the cloud pigment on the sky_sphere, which is not discernably
> reflected in the brass spheres anyway, uses crackle. Also my first use
> of rad_def.inc in 3.5, and I was quite pleased.
>
> The surface normals got averaged out a bit when I resized it from
> 1280x960. The stonework looks less precise than I wanted, but I
> increased the beveling in the normal to make the cracks more visible.
> Everything looks better at 1280x960.
>
Really effective, the crackle pattern offers indeed a lot of
possibilities. Is it a heightfield or an isosurface?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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