POV-Ray : Newsgroups : povray.binaries.images : Delving into the bozo world (144KB) Server Time
28 Apr 2024 15:03:40 EDT (-0400)
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From: Chris Huff
Subject: Re: Delving into the bozo world (144KB)
Date: 18 Oct 2000 20:06:03
Message: <chrishuff-237D0B.19084818102000@news.povray.org>
In article <39EE2C8F.B5103C2B@hotmail.com>, Tor Olav Kristensen 
<tor### [at] hotmailcom> wrote:

> Have you or (anyone else in here) rendered this shape ?
> With a recursive macro ? (Or with an isosurface ? =)

A while ago there was a craze of Menger sponges, Serpinski pyramids, and 
other fractal shapes...I think there were at least a dozen different 
methods being tried for Menger sponges alone. Some of them reached quite 
high recursion levels...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Jérôme M  Berger
Subject: Re: Delving into the bozo world (144KB)
Date: 19 Oct 2000 04:44:51
Message: <39EEB483.63098D2C@enst.fr>
Tor Olav Kristensen wrote:
> 
> But I think that I would have to change your noise3d part to
> something like this:
> 
> noise3d (floor(x/30) + 0.5, floor(y/30) + 0.5, floor(z/30) + 0.5)
> 
	You're right, I thought about this too late. OTOH, since the value of
the noise3d won't change much over the size of one sphere, you might
find that the other equation gives adequate results and renders faster
(again completely untried...)


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: Andrea Ryan
Subject: Re: Delving into the bozo world (144KB)
Date: 19 Oct 2000 21:36:15
Message: <39EF9D77.4EEE93BE@global2000.net>
Wow!  This is neat!
Brendan

Tor Olav Kristensen wrote:

> Yesterday I took some time off from my old CSG-macros to
> explore the bozo pattern.
>
> Here's an image from this journey.
> (The camera was placed inside the pattern.)
>
> In this scene there are several hundred million spheres generated
> by only one iso-surface.
>
> Parsing time was a fraction of a second and rendering time was
> about 2.6 hours on an AMD K6@200MHz
>
> The image is best viewed with the lights in the room switched off.
>
> Any comments ?
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
>   ------------------------------------------------------------------------
>  [Image]


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