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In article <39EE2C8F.B5103C2B@hotmail.com>, Tor Olav Kristensen
<tor### [at] hotmailcom> wrote:
> Have you or (anyone else in here) rendered this shape ?
> With a recursive macro ? (Or with an isosurface ? =)
A while ago there was a craze of Menger sponges, Serpinski pyramids, and
other fractal shapes...I think there were at least a dozen different
methods being tried for Menger sponges alone. Some of them reached quite
high recursion levels...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Tor Olav Kristensen wrote:
>
> But I think that I would have to change your noise3d part to
> something like this:
>
> noise3d (floor(x/30) + 0.5, floor(y/30) + 0.5, floor(z/30) + 0.5)
>
You're right, I thought about this too late. OTOH, since the value of
the noise3d won't change much over the size of one sphere, you might
find that the other equation gives adequate results and renders faster
(again completely untried...)
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Wow! This is neat!
Brendan
Tor Olav Kristensen wrote:
> Yesterday I took some time off from my old CSG-macros to
> explore the bozo pattern.
>
> Here's an image from this journey.
> (The camera was placed inside the pattern.)
>
> In this scene there are several hundred million spheres generated
> by only one iso-surface.
>
> Parsing time was a fraction of a second and rendering time was
> about 2.6 hours on an AMD K6@200MHz
>
> The image is best viewed with the lights in the room switched off.
>
> Any comments ?
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
> ------------------------------------------------------------------------
> [Image]
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