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Tor Olav Kristensen wrote:
>
> But I think that I would have to change your noise3d part to
> something like this:
>
> noise3d (floor(x/30) + 0.5, floor(y/30) + 0.5, floor(z/30) + 0.5)
>
You're right, I thought about this too late. OTOH, since the value of
the noise3d won't change much over the size of one sphere, you might
find that the other equation gives adequate results and renders faster
(again completely untried...)
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