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Same radiosity, lighting and textures as in the previous image (with
objects for a more "outdoor" feeling. What's wrong and what's right in
this picture (radiosity-wise) is quite easy to spot I guess.
The normals are now apparent due to "normal on", but the render time was
multiplied by 3 (1h30 with normals, 30 min without).
Code is in povray.text.scene-files this time, as it is quite short.
G.
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Attachments:
Download 'testrad2.jpg' (69 KB)
Preview of image 'testrad2.jpg'
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No easy for me to spot whats wrong or right. The radiosity looks good.
"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:398EE60E.DCFE0C7E@inapg.inra.fr...
> Same radiosity, lighting and textures as in the previous image (with
> objects for a more "outdoor" feeling. What's wrong and what's right in
> this picture (radiosity-wise) is quite easy to spot I guess.
> The normals are now apparent due to "normal on", but the render time was
> multiplied by 3 (1h30 with normals, 30 min without).
> Code is in povray.text.scene-files this time, as it is quite short.
> G.
>
----------------------------------------------------------------------------
----
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Both are amazing. Are they perfectly smooth, hard-edged objects and the 3d
weathered look is entirely in the texture?? All the more impressive if so...
Gilles Tran wrote:
> Same radiosity, lighting and textures as in the previous image (with
> objects for a more "outdoor" feeling. What's wrong and what's right in
> this picture (radiosity-wise) is quite easy to spot I guess.
> The normals are now apparent due to "normal on", but the render time was
> multiplied by 3 (1h30 with normals, 30 min without).
> Code is in povray.text.scene-files this time, as it is quite short.
> G.
>
> ------------------------------------------------------------------------
> [Image]
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Gilles Tran wrote:
>
> [Image]
How many times must we ask you to stop posting photos?
;)
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreq | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
attglobal.net
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All you need is a puddle of water here and there and it's real.
Looks like the sun in the late afternoon in autumn.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
9:02pm up 23 days, 19:28, 2 users, load average: 1.86, 1.91, 1.92
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Hate to beg for the credits, but it was me who posted the remark about the
normals...
Anyway. Very nice picture.
You make me feel jalous, although I don't know how to spell that word :-)
ZK
http://www.povplace.be.tf
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When you look at the nearby shaded surfaces (bot in this and previous), the
shading looks strange. Perhaps it's just because of the faceted texture, but
somehow it doesn't seem quite right...
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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Damnit, stop, I can't compete! It's just not fair! (breaks down sobbing)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Zeger Knaepen wrote:
> You make me feel jalous, although I don't know how to spell that word :-)
I spell it "envy".
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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seems your ahead of me on this rad lighting game (no surprise there then!),
will have to pinch your code and see how it works for me :)
i like the textures btw
Rick
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