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Both are amazing. Are they perfectly smooth, hard-edged objects and the 3d
weathered look is entirely in the texture?? All the more impressive if so...
Gilles Tran wrote:
> Same radiosity, lighting and textures as in the previous image (with
> objects for a more "outdoor" feeling. What's wrong and what's right in
> this picture (radiosity-wise) is quite easy to spot I guess.
> The normals are now apparent due to "normal on", but the render time was
> multiplied by 3 (1h30 with normals, 30 min without).
> Code is in povray.text.scene-files this time, as it is quite short.
> G.
>
> ------------------------------------------------------------------------
> [Image]
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