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I always wanted to make curly pattern. And yesterday I finally did it. Two of these
patterns are based on
standard POV paterns -- curles_1 is based on crackle and curles_2 is based on bumps.
Third one is function
pattern.
Actually, we need to calculate gradient of pattern, calculate angle (I used radial
pattern) and shift the band.
It's diffucult to explain. May be, it would be better to post sources, if anybody
wants?
Sincerely yours, Alex Kluchikov
Post a reply to this message
Attachments:
Download '=?windows-1251?q?curles=5f1.jpg?=.jpg' (24 KB)
Download 'curles.jpg' (29 KB)
Download '=?windows-1251?q?curles=5f2.jpg?=.jpg' (27 KB)
Preview of image '=?windows-1251?q?curles=5f1.jpg?=.jpg'
Preview of image 'curles.jpg'
Preview of image '=?windows-1251?q?curles=5f2.jpg?=.jpg'
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"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:1103_1063412781@news.povray.org...
> I always wanted to make curly pattern. And yesterday I finally did it. Two
of these patterns are based on
> standard POV paterns -- curles_1 is based on crackle and curles_2 is based
on bumps. Third one is function
> pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I
used radial pattern) and shift the band.
> It's diffucult to explain. May be, it would be better to post sources, if
anybody wants?
Fascinating patterns! Sure looks like curles_2 is crackle-based and curles_1
bumps instead though.
If anyone isn't interesting in the pov script I'd be very surprised.
Bob H.
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Excellent patterns. Yes please to the code!
The first could be used to make a malachite like texture. Been trying to
make one for a while now.
Alex Kluchikov wrote:
> I always wanted to make curly pattern. And yesterday I finally did it. Two of these
>patterns are based on
>standard POV paterns -- curles_1 is based on crackle and curles_2 is based on bumps.
>Third one is function
>pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I used radial
>pattern) and shift the band.
>It's diffucult to explain. May be, it would be better to post sources, if anybody
>wants?
>
> Sincerely yours, Alex Kluchikov
>
Post a reply to this message
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Very nice - would love to see the code.
Mick
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Alex Kluchikov wrote:
> I always wanted to make curly pattern. And yesterday I finally did it. Two of these
patterns are based on
> standard POV paterns -- curles_1 is based on crackle and curles_2 is based on bumps.
Third one is function
> pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I used radial
pattern) and shift the band.
> It's diffucult to explain. May be, it would be better to post sources, if anybody
wants?
>
> Sincerely yours, Alex Kluchikov
That looks interesting, you can do similar things with displace warps.
Of course i am interested in the source.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______
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Yes, please post the code for those. They look fantastic.
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
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From: Fernando Gonzalez del Cueto
Subject: Re: curly patterns (29+24+26 kb)
Date: 13 Sep 2003 15:12:05
Message: <3f636c05$1@news.povray.org>
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Wow, they're fantastic... they look very psychedelic :)
Fernando
"Alex Kluchikov" <klk### [at] ukrnet> escribio en el mensaje
news:1103_1063412781@news.povray.org...
> I always wanted to make curly pattern. And yesterday I finally did it. Two
of these patterns are based on
> standard POV paterns -- curles_1 is based on crackle and curles_2 is based
on bumps. Third one is function
> pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I
used radial pattern) and shift the band.
> It's diffucult to explain. May be, it would be better to post sources, if
anybody wants?
>
> Sincerely yours, Alex Kluchikov
Post a reply to this message
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Christoph Hormann wrote:
>That looks interesting, you can do similar things with displace warps.
You do thimk it is possible to do pattern like this via displace warps? I do
not think so, but if you do, please, post the sample. As far as I know,
displacement warp is not standard POV 3.5 feature? I didn't use unofficial
patches, so, I know not much about it.
>Of course i am interested in the source.
Of cource, I'll post the source :) Look in p.b.s.-f.
Sincerely Yours, Alex Kluchikov.
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Absolutely great !!
Thanks for showing that, functions seem to be an infinite reserve of new
stuff.
JC
Alex Kluchikov wrote:
> I always wanted to make curly pattern. And yesterday I finally did it. Two of these
patterns are based on
> standard POV paterns -- curles_1 is based on crackle and curles_2 is based on bumps.
Third one is function
> pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I used radial
pattern) and shift the band.
> It's diffucult to explain. May be, it would be better to post sources, if anybody
wants?
>
> Sincerely yours, Alex Kluchikov
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
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Hey! STOP TRYING TO HIPNOTIZE US!!
He he he. That is reeeeeally cool!
Best regards
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