"Chris R" <car### [at] comcastnet> wrote:
If I could find
> a way to get the image map to bleed the colors at the edges of the pieces, I
> could have gradation in the color distance function and that would modify the
> thickness of the wood at that point so I could bevel or round the edges.
That's very impressive, and clever.
I was trying to figure out a way to use the object pattern to do something
similar, maybe this might give me some ideas.
Attached, please find a simple convolution kernel scene I was playing with a
Try applying the box blur filter, and only modifying the color channel of
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Download 'edgedetectionmatrix.pov.txt' (4 KB)