=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> I can't write binary data to disk as I have to build a mesh2 object -
> AFAIK this can only be achieved by writing ASCII text!
No one said anything about writing binary data.
(but yes you can with POV-Ray)
Now, tell the truth. You and Sven are brothers, or at least cousins.
Perhaps there is a feature of MeshLab or PoseRay or an STL-file software,
perhaps Blender - that can take an image map and convert it into a mesh.
There are some cloud computing solutions out there - maybe look into those.
Perhaps Maurice already has some sort of tool in Blender that can easily handle
The next question is: do you really need this kind of extreme resolution?
At this point?
Can you simply use a heightfield, or a smaller image, or step through the image
every nth pixel?
I just looked at your old mesh file, and it's 24+MB. That's a ton of
information for a single tile.
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