=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> I tried out your suggestions... and the result is quite weird, as you see:
I would suggest either getting rid of your planet entirely for test renders, or
at least give it a transmit value so you can see below the surface.
Create a macro that will give the min_extent and max_extent of your tile, and
calculate the approximate surface normal. You could then "draw" a cylinder
from the planet center to the center of the tile, and a cone from a [large]
fraction of the camera location to the center of the tile, so you can always get
a bearing on it.
But at least you see the tile and know its approximate location.
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