"Bald Eagle" <cre### [at] netscapenet> wrote:
> So, I'm trying to take the face subdivisions from a QuadSphere and uv-unwrap
> them so I can overlay it on an image map.
> I tried generating cartesian corner vertices, converting to spherical
> coordinates, and then just plotting those theta and phi angles on the x and y
> with faux-sphere-sweeps for the horizontal and vertical coordinates, and got
> some odd results.
reworked the code a bit, and that didn't help any. Then I switched over to f_th
and f_ph instead of whatever I was using to convert from Cartesian to
That fixed things nicely - almost.
A have some straight horizontal lines now that create "extra" latitudinal
lines/circles. So I'll have to puzzle out the origin of those.
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