The scene does use area lights, look:
dir*1000, col*4/num_lights parallel point_at 0
#if (area_ang > 0)
x*1000*tan(radians(area_ang)),y*1000*tan(radians(area_ang)),4,4 adaptive 1
jitter circular orient
That metallic paint was just a quick experiment that's turned out much
better than I expected, I'm currently building a car model to show it off
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote in message
>I had a look at the scene and it looks like a good start. However, It
> doesn't use area lights like I thought you had said. On another note, I
> don't think it's necessary to use parallel lights, probably doesn't make
> much of a difference though as long as your light dome is big enough.
> I must say that I really like the texture on the sphere. I've been
> to try something like that for a metallic paint finish for cars and stuff.
> Keep up the good work.
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