POV-Ray : Newsgroups : povray.binaries.images : hdr : Re: hdr Server Time
16 Oct 2021 17:21:29 EDT (-0400)
  Re: hdr  
From: Tek
Date: 12 Apr 2007 11:39:03
Message: <461e5297@news.povray.org>
The scene does use area lights, look:
   light_source {
    dir*1000, col*4/num_lights parallel point_at 0
    #if (area_ang > 0)
x*1000*tan(radians(area_ang)),y*1000*tan(radians(area_ang)),4,4 adaptive 1 
jitter circular orient

That metallic paint was just a quick experiment that's turned out much 
better than I expected, I'm currently building a car model to show it off 
properly :-D


"Trevor G Quayle" <Tin### [at] hotmailcom> wrote in message 
>I had a look at the scene and it looks like a good start.  However, It
> doesn't use area lights like I thought you had said.  On another note, I
> don't think it's necessary to use parallel lights, probably doesn't make
> much of a difference though as long as your light dome is big enough.
> I must say that I really like the texture on the sphere.  I've been 
> meaning
> to try something like that for a metallic paint finish for cars and stuff.
> Keep up the good work.
> -tgq

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