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The scene does use area lights, look:
light_source {
dir*1000, col*4/num_lights parallel point_at 0
#if (area_ang > 0)
area_light
x*1000*tan(radians(area_ang)),y*1000*tan(radians(area_ang)),4,4 adaptive 1
jitter circular orient
#end
}
That metallic paint was just a quick experiment that's turned out much
better than I expected, I'm currently building a car model to show it off
properly :-D
--
Tek
http://evilsuperbrain.com
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote in message
news:web.461e4c64c3e2923bc150d4c10@news.povray.org...
>I had a look at the scene and it looks like a good start. However, It
> doesn't use area lights like I thought you had said. On another note, I
> don't think it's necessary to use parallel lights, probably doesn't make
> much of a difference though as long as your light dome is big enough.
>
> I must say that I really like the texture on the sphere. I've been
> meaning
> to try something like that for a metallic paint finish for cars and stuff.
>
> Keep up the good work.
>
> -tgq
>
>
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