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William Tracy <wtr### [at] calpoly edu> wrote:
>
> Wow, what monster rendering time did that take?
>
> Impressive. :-)
>
> --
> William Tracy
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The rendering time was below 48 hours for 256 frames. I used 2 passes : one
for the saving of the radiosity infos at low resolution and one for the
final rendering with aa on.
Regards
Fidos
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"Karl Anders" <kar### [at] web de> wrote:
> Sorry,
>
> I found most of your liquid animations quite impressive - though I probably
> never said so.
> BUT this one only yields an error page:
>
> Have a nice week
> Karl
Thank you for your reply.
The files are available again.
Regards,
Fidos.
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WOW! That's totally impressive. Great job!
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fidos wrote:
> The rendering time was below 48 hours for 256 frames. I used 2 passes : one
> for the saving of the radiosity infos at low resolution and one for the
> final rendering with aa on.
What hardware are you rendering on?
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William Tracy
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You know you've been raytracing too long when you hate games, but you
buy Riven just to look at the pictures.
AmaltheaJ5
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William Tracy <wtr### [at] calpoly edu> wrote:
> fidos wrote:
> > The rendering time was below 48 hours for 256 frames. I used 2 passes : one
> > for the saving of the radiosity infos at low resolution and one for the
> > final rendering with aa on.
>
> What hardware are you rendering on?
>
> --
> William Tracy
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> You know you've been raytracing too long when you hate games, but you
> buy Riven just to look at the pictures.
> AmaltheaJ5
I use a notebook with a Pentium M 760 2GHz with 1 Go of RAM.
It is up to 2 times quicker in PovRay than my PC with a P4 3.2 GHz !
Regards,
Fidos
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Any chances of releasing your liquid simulator? Very impressive simulations
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Amazing.
Hi, Fidos, Can you provide some references on the simulation methods you
have used in your animation, such as the free suface and the two phase
treatment.
Thank you.
"fidos" <fid### [at] wanadoo fr> wrote:
> Hello,
>
> I extended my fluid simulator in order to handle different fluids with
> different propreties.
>
> In this simulation, I have 2 fluids. The pink fluid is 2 times more dense
> than the transparent one. The objects are half dense than the transparent
> fluid.
>
> For the rendering, I play with radiosity (no light).
>
> http://perso.orange.fr/fidos/multiphase.mpg : low res MPEG1 (< 1.9 Mo)
> http://perso.orange.fr/fidos/multiphase_high.mpg : hi res MPEG1 (< 10 Mo)
>
> Any comments are wellcome.
>
> Regards,
> Fidos
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Really Amazing.
Hi, Fidos, Can you provide some reference on the simulation methods you used
to handle the free surface and interactions between two fluids? Thank you.
"fidos" <fid### [at] wanadoo fr> wrote:
> Hello,
>
> I extended my fluid simulator in order to handle different fluids with
> different propreties.
>
> In this simulation, I have 2 fluids. The pink fluid is 2 times more dense
> than the transparent one. The objects are half dense than the transparent
> fluid.
>
> For the rendering, I play with radiosity (no light).
>
> http://perso.orange.fr/fidos/multiphase.mpg : low res MPEG1 (< 1.9 Mo)
> http://perso.orange.fr/fidos/multiphase_high.mpg : hi res MPEG1 (< 10 Mo)
>
> Any comments are wellcome.
>
> Regards,
> Fidos
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"iori" <nomail@nomail> wrote:
> Any chances of releasing your liquid simulator? Very impressive simulations
The release of a simulator is a target for me. Thank you.
Regards,
Fidos
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"Paean" <Pae### [at] gmail com> wrote:
> Really Amazing.
>
> Hi, Fidos, Can you provide some reference on the simulation methods you used
> to handle the free surface and interactions between two fluids? Thank you.
>
Some ideas of my implementation is comming from a paper of Frank Losasso
Petterson (http://graphics.stanford.edu/~losasso/). A good source of
reference for fluid simulation with the use of the level set method is the
web site of Ron Fedkiw (http://graphics.stanford.edu/~fedkiw/).
Regrads,
Fidos.
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