POV-Ray : Newsgroups : povray.binaries.animations : polymorph Server Time
1 Jun 2024 11:33:53 EDT (-0400)
  polymorph (Message 1 to 7 of 7)  
From: def gsus-
Subject: polymorph
Date: 27 May 2007 17:15:01
Message: <web.4659f3c5469e67ffbd61fc7e0@news.povray.org>
i was fiddling around with (again) subliminals and minimalistic animation
when this came out.

the vectors are defined by some piece of software, tracing pictures with
'random guesses' and comparing the difference. it takes quite long to
generate the vectors and i am working on some optimations.

then exported everything to pov includes and did some morphing between
states.
it got real smooth as i wanted it

check the video:
http://www.youtube.com/watch?v=zbZr5uPBZFo

povcode as usual and tracer in delphi
http://70mb.30mb.de/pov


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From: William Tracy
Subject: Re: polymorph
Date: 27 May 2007 18:36:27
Message: <465a07eb@news.povray.org>
Ooh, cool.

It would be nice to have the pauses be a little longer, so we have time 
to guess what the original image is. :-)

-- 
William Tracy
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You know you've been raytracing too long when you hate games, but you 
buy Riven just to look at the pictures.
AmaltheaJ5


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From: Halbert
Subject: Re: polymorph
Date: 27 May 2007 19:19:52
Message: <465a1218$1@news.povray.org>
That came out very nicely. That technique would work well in advertising and 
corporate sales promos...

---


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From: scam
Subject: Re: polymorph
Date: 27 May 2007 20:55:01
Message: <web.465a274af35cbcb95897f1740@news.povray.org>
"def.gsus-" <defgsus <bei> web <punkt> de> wrote:
> i was fiddling around with (again) subliminals and minimalistic animation
> when this came out.

Love the result, and also the idea of minimalistic animation. Arn't morphing
algorithms great? Write them once, define the beginning and end states, and
hey presto you have a great animation.


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From: def gsus-
Subject: Re: polymorph
Date: 28 May 2007 07:15:02
Message: <web.465ab8c5f35cbcb9bd61fc7e0@news.povray.org>
> It would be nice to have the pauses be a little longer, so we have time
> to guess what the original image is. :-)

possible. i made it beatsync to the backgroundmusic with 100bpm. now it
changes every 8 beats, every 16 was to long for my taste..
here some hints anyway..
me, mastercard, cartman, a pyramid, infamous 23, usa flag with 5 jets, bush,
the infamous 'alien autospy', high weirdness logo
(http://www.modemac.com/cgi-bin/wiki.pl), ibm, european union (where the
algo did always miss the last star), verichip logo, implantable logo, visa,
me again.


>That came out very nicely. That technique would work well in advertising and
>corporate sales promos...

 LOL
  my goal is actually anti nwo propaganda


>presto you have a great animation.

yeah exactly, and without lightsources, shading and complex forms you can
even render the whole animation within minutes. :)


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From: Dan Byers
Subject: Re: polymorph
Date: 28 May 2007 22:30:02
Message: <web.465b8fa1f35cbcb9edf7fe060@news.povray.org>
Very cool!
--
Dan
GoofyGraffix.com


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From: kike
Subject: Re: polymorph
Date: 27 Jun 2007 05:35:01
Message: <web.46822ef3f35cbcb9519bbb570@news.povray.org>
I'm impressed not only because of the final result which is cool but for the
hard work behind the scene... Congratulations.


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