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30 Jun 2024 04:12:52 EDT (-0400)
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From: nero corporations
Subject: Re: need help - clock -
Date: 12 Feb 2007 07:25:00
Message: <web.45d05c2252f9d244718caa6c0@news.povray.org>
hi again,

i do care about this class and everybody in the whole class would get the
code you`ll give me...


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From: Stephen
Subject: Re: need help - clock -
Date: 12 Feb 2007 08:05:00
Message: <web.45d065a752f9d244f1cb1e660@news.povray.org>
"nero.corporations" <ner### [at] webde> wrote:
> hi again,
>
> i do care about this class and everybody in the whole class would get the
> code you`ll give me...


completed code for your schoolwork. You will get all the help we can give
you for you to do it yourself. I will describe how I would do it.

First create a clock face. You could use a disc or a cylinder. Next find an
image map that you can use for a texture. I googled
http://images.google.co.uk/images?hl=en&q=clock+face&btnG=Search+Images
Section 3.5.1.5  Image Maps in the documents will tell you how to use them.
Next create your clock hands. I would use CSG (Constructive Solid Geometry)
to create them. You will need something for the centre of the clock face to
represent the spindle that rotates the hands a cylinder will do.
One you have put your clock together you can rotate the hands to show the
time. Remember that all rotations in Pov-Ray are about the origin. So you
will need to offset your hands so that the point of revolution is at the
origin.
Next you will need to use the clock function to animate the rotation.
(3.2.1.3.6  Built-in Variables) Also look at some of the examples that come
with P0v=Ray.

Feel free to ask for help once you have started to build your scene.

Stephen


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From: RusHHouR
Subject: Re: need help - clock -
Date: 12 Feb 2007 14:55:01
Message: <web.45d0c55252f9d24447d3ae5e0@news.povray.org>
If you dont care about actually learning anything, then render 70 or so
images and make a gif animation which changes image once per second... ;)


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From: Eero Ahonen
Subject: Re: need help - clock -
Date: 12 Feb 2007 15:28:15
Message: <45d0cddf$1@news.povray.org>
RusHHouR wrote:
> If you dont care about actually learning anything, then render 70 or so
> images and make a gif animation which changes image once per second... ;)
> 

70-second minutes, mmm. Suitable for everything, except working.

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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From: RusHHouR
Subject: Re: need help - clock -
Date: 13 Feb 2007 09:10:01
Message: <web.45d1c65752f9d24447d3ae5e0@news.povray.org>
Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
> RusHHouR wrote:
> > If you dont care about actually learning anything, then render 70 or so
> > images and make a gif animation which changes image once per second... ;)
> >
>
> 70-second minutes, mmm. Suitable for everything, except working.
>
> --
> Eero "Aero" Ahonen
>    http://www.zbxt.net
>       aer### [at] removethiszbxtnetinvalid

Huh..?

A digital clock would start at say 13:45:10 and go through all images, one
per second, and end at 13:46:20...

I never said it was a good idea though, just a slick solution.


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From: Stephen
Subject: Re: need help - clock -
Date: 13 Feb 2007 13:47:31
Message: <tt14t21pusb8va49833qd9pnbh866d9bpp@4ax.com>
On Tue, 13 Feb 2007 09:08:23 EST, "RusHHouR" <gee### [at] mailnu> wrote:

>Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
>> RusHHouR wrote:
>> > If you dont care about actually learning anything, then render 70 or so
>> > images and make a gif animation which changes image once per second... ;)
>> >
>>
>> 70-second minutes, mmm. Suitable for everything, except working.
>>
>> --
>> Eero "Aero" Ahonen
>>    http://www.zbxt.net
>>       aer### [at] removethiszbxtnetinvalid
>
>Huh..?
>
>A digital clock would start at say 13:45:10 and go through all images, one
>per second, and end at 13:46:20...
>
>I never said it was a good idea though, just a slick solution.
>
I've a better idea, not saying that yours is not good.
A sundial, that measures in hours, minutes and seconds. If the reader can't make
out the seconds then it's his fault for not being skilful enough :-)

Regards
	Stephen


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From: Eero Ahonen
Subject: Re: need help - clock -
Date: 13 Feb 2007 14:35:14
Message: <45d212f2@news.povray.org>
RusHHouR wrote:
> Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
>> 70-second minutes, mmm. Suitable for everything, except working.
> 
> Huh..?

The first thing that came to my mind from your idea :).

> A digital clock would start at say 13:45:10 and go through all images, one
> per second, and end at 13:46:20...

Yep, I got the idea - I just got another idea also. Actually it (clock
with 70-sec/min, 70-min/h, 25h/d oslt) could be a nice idea for some
unrealistic animation, just as one little thing at the background,
almost unnoticable. Or for the given task a little trick for the teacher
:p, make seconds go a bit faster to get 70 sec-ticks to one minute,
still reaching the correct time in the long run.

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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From: RusHHouR
Subject: Re: need help - clock -
Date: 13 Feb 2007 15:35:01
Message: <web.45d2201652f9d24447d3ae5e0@news.povray.org>
Stephen <mcavoysATaolDOTcom@> wrote:
> I've a better idea, not saying that yours is not good.
> A sundial, that measures in hours, minutes and seconds. If the reader can't make
> out the seconds then it's his fault for not being skilful enough :-)
>
> Regards
>  Stephen

Hahaha, that's a neat idea indeed!

And Eero, sorry I misunderstood you.
Hehe, I sure wish the clock had 70 seconds per minute on spare time,
preferably borrowed time from 50 second minutes when at work... ;)


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From: nero corporations
Subject: Re: need help - clock -
Date: 19 Feb 2007 07:30:00
Message: <web.45d997ae52f9d244aec9e0a10@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> If you dont care about actually learning anything, then render 70 or so
> images and make a gif animation which changes image once per second... ;)



thats at least what our teaher did...
i said, he is unqualified as no one else... think my mum could do that
better


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From: Stephen
Subject: Re: need help - clock -
Date: 19 Feb 2007 07:55:00
Message: <web.45d99cfb52f9d244f1cb1e660@news.povray.org>
"nero.corporations" <ner### [at] webde> wrote:
> "RusHHouR" <gee### [at] mailnu> wrote:
> > If you dont care about actually learning anything, then render 70 or so
> > images and make a gif animation which changes image once per second... ;)
>
>
>
> thats at least what our teaher did...
> i said, he is unqualified as no one else... think my mum could do that
> better

He really should have explained what was required of you, better.

Do you know the English adage?
Those who can, do.

:-)



Stephen


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