POV-Ray : Newsgroups : povray.binaries.animations : Copycat coin animation ~700kb Server Time
5 Jul 2024 09:29:31 EDT (-0400)
  Copycat coin animation ~700kb (Message 1 to 3 of 3)  
From: triple r
Subject: Copycat coin animation ~700kb
Date: 12 Jun 2005 23:00:02
Message: <web.42acf59887b1def821d72dad0@news.povray.org>
It's been a while since I've done any animation, so here's a quick mechsim
animation of a coin.  Not too original obviously, but oh well.  It's
cheating since it's not a rigid body - but it works for me.  The motion
blur is entirely withing the motion_blur{} syntax although it may have been
easier to just average frames.  If you rotate the camera one direction,
just move the scene the opposite direction.  Sounds simple at least...

 - Ricky


Post a reply to this message


Attachments:
Download 'penny.mpg' (632 KB)

From: Zeger Knaepen
Subject: Re: Copycat coin animation ~700kb
Date: 13 Jun 2005 09:06:59
Message: <42ad84f3$1@news.povray.org>
"triple_r" <nomail@nomail> wrote in message
news:web.42acf59887b1def821d72dad0@news.povray.org...
> It's been a while since I've done any animation, so here's a quick mechsim
> animation of a coin.  Not too original obviously, but oh well.  It's
> cheating since it's not a rigid body - but it works for me.

now that looks realistic !  Took me 4 cycles to notice it wasn't filmed :)

> The motion
> blur is entirely withing the motion_blur{} syntax although it may have been
> easier to just average frames.

easier? maybe, but the results will be less realistic, since motion_blur doesn't
clip colors, so bright parts will look better

> If you rotate the camera one direction,
> just move the scene the opposite direction.  Sounds simple at least...

there is another way with the latest megapov: camera_pigment (or something like
that).
First you put the moving objects into a motion_blur{} statement, and then add a
camera with a Screen_Plane (see screen.inc) with a texture of which the pigment
is an average of camera_pigment's, simulating the movement of the camera.

I think there's a demo-scene included with megapov that uses this camera motion
blur technique.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)                 // ZK http://www.povplace.com


Post a reply to this message

From: Nicolas Alvarez
Subject: Re: Copycat coin animation ~700kb
Date: 19 Jul 2005 22:40:13
Message: <42ddb98d@news.povray.org>

news:web.42acf59887b1def821d72dad0@news.povray.org...
> It's been a while since I've done any animation, so here's a quick mechsim
> animation of a coin.

Mechism animation??? Isn't it a real recording?

It's very cool! Motion blur really makes it look real. I have to remember
today to download MegaPOV!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.