POV-Ray : Newsgroups : povray.binaries.animations : Roller Coaster WIP 7 (MPEG1/DivX links) Server Time
1 Jul 2024 02:53:41 EDT (-0400)
  Roller Coaster WIP 7 (MPEG1/DivX links) (Message 1 to 3 of 3)  
From: DJ Wiza
Subject: Roller Coaster WIP 7 (MPEG1/DivX links)
Date: 10 May 2006 01:37:35
Message: <44617c1f$1@news.povray.org>
http://www.sohcahtoa.net/videos/amazinggracemb.avi (5.77 MB DivX 6)
http://www.sohcahtoa.net/videos/amazinggracemb.m1v (7.62 MB MPEG1)

After just over 5 days of rendering, I've finally completed a new video, 
presented in 60 fps with 10-sample motion blur for the extremely smooth 
animation!  I've also increased the video size to 512x384.

While at first glance, it may appear just like the last video, there are 
many changes I've made:

-Banking has been smoothed out.  If you look at the last video, you can 
see changes in banking are very jerky, especially in corkscrews.  This 
was easily fixed by using a spline to interpolate between up vectors on 
each bezier control point, rather than simple linear interpolation.

-Track ties no longer appear through the bottom of the spine rail.  At 
first, I thought this was a problem with bad transformation of the track 
ties.  Then I looked closer at the spine and noticed that the spine was 
actually moving up and down relative to the running rails.  The problem 
was that I was rotating y around the vector defining the current 
direction to find a position for the spine.  Instead, I'm now using the 
current up vector.

-Track that is very close to vertical still kinks, but its not 
noticeable in this ride, with the exception of a single track tie 
heading up one of the loops.  I know how to fix it though, and will be 
implementing that fix before the next post.

As far as implement different segment types (Stations, brakes, lifts, 
ect.), I've written the code that will parse that data from the No 
Limits track files, but I haven't figured out how I'm going to use that 
data in POV-Ray.  The problem is, different segment types have different 
variables associated with them.  For example, a segment with nothing on 
it (Not a lift, brake, etc.) only has color data for it, while a brake 
has deceleration, and if the brake has friction wheels, it'll have that 
as well.  I'm considering just creating arrays for each variable for 
each segment.  It'll be wasteful with memory, but it'll be the easiest 
to implement.

For support structures, I've defined the variables in my program, but 
haven't written the code that will parse the .nltrack file.

I have a HyperThreading CPU, and I'm considering writing a method of 
splitting frames and running two POV-Ray instances.  I'm just not quite 
sure how to do it.  Is there a way to tell POV-Ray to only render every 
N frames?

-DJ


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From: DJ Wiza
Subject: Re: Roller Coaster WIP 7 (MPEG1/DivX links)
Date: 10 May 2006 01:40:54
Message: <44617ce6@news.povray.org>
Forgot to mention something...

This render is also flipped horizontally from the previous.  POV-Ray and 
No Limits define all the axes the same way, with the exception that No 
Limits defines +Z to be south, while POV-Ray has +Z going North.  This 
causes the tracks to be mirrored over the Z axis.  As a simple 
workaround, I just mirror the outputted images horizontally.

-DJ


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From: DJ Wiza
Subject: Re: Roller Coaster WIP 7 (MPEG1/DivX links)
Date: 10 May 2006 20:41:22
Message: <44628832@news.povray.org>
DJ Wiza wrote:
> http://www.sohcahtoa.net/videos/amazinggracemb.avi (5.77 MB DivX 6)
> http://www.sohcahtoa.net/videos/amazinggracemb.m1v (7.62 MB MPEG1)
> 

I used up my monthly bandwidth quota on my web host, so I removed the 
files.  The links are no longer valid.  Good news is, a friend on IRC 
has given me some space on his webhost.  Here's some new links:

http://www.geekissues.org/sohcahtoa/amazinggracemb.avi (5.77 MB DivX 6)
http://www.geekissues.org/sohcahtoa/amazinggracemb.m1v (7.62 MB MPEG1)

-DJ


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