Forgot to mention something...
This render is also flipped horizontally from the previous. POV-Ray and
No Limits define all the axes the same way, with the exception that No
Limits defines +Z to be south, while POV-Ray has +Z going North. This
causes the tracks to be mirrored over the Z axis. As a simple
workaround, I just mirror the outputted images horizontally.
-DJ
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