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From: Andy Cocker
Subject: Further REALFLOW experiments.
Date: 28 Dec 2004 11:24:37
Message: <41d188c5$1@news.povray.org>
Hi,

Some time a go, I posted some anims of my RealFlow experiments (RealFlow is a
stand-alone
program from Next Limit www.nextlimit.com that simulates fluids and gases, amongst
other
things). I modified and imported the RealFlow output into POV.

I decided to dust off this technique, so here are a couple of new animations, hosted
elsewhere
due to file size:

http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox.mpg
http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox_A.mpg

They are 1.3 Mb and 2 Mb respectively.

What do you think?

All the best,

Andy Cocker


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From: Thomas Lake
Subject: Re: Further REALFLOW experiments.
Date: 28 Dec 2004 13:56:14
Message: <41d1ac4e$1@news.povray.org>
Andy Cocker wrote:
> Hi,
> 
> Some time a go, I posted some anims of my RealFlow experiments (RealFlow is a
stand-alone
> program from Next Limit www.nextlimit.com that simulates fluids and gases, amongst
other
> things). I modified and imported the RealFlow output into POV.
> 
> I decided to dust off this technique, so here are a couple of new animations, hosted
elsewhere
> due to file size:
> 
> http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox.mpg
> http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox_A.mpg
> 
> They are 1.3 Mb and 2 Mb respectively.
> 
> What do you think?
> 
> All the best,
> 
> Andy Cocker

Wow nice!


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From: Tim Nikias
Subject: Re: Further REALFLOW experiments.
Date: 28 Dec 2004 20:48:48
Message: <41d20d00$1@news.povray.org>
> Wow nice!

Can't agree more. Now if only RealFlow were not that expensive and we had
some easy means to convert POV-Ray-scenes into something RealFlow could
use...

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Eli
Subject: Re: Further REALFLOW experiments.
Date: 29 Dec 2004 18:21:07
Message: <41d33be3@news.povray.org>
if...if...if...
I prefer writing my own code or using an open source solution for this kind 
of stuff....... *if* I find the time to put any effort into it!


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From: Tim Nikias
Subject: Re: Further REALFLOW experiments.
Date: 29 Dec 2004 18:25:24
Message: <41d33ce4@news.povray.org>
> *if* I find the time to put any effort into it!

The above quote is the crucial part: how often does one have time (and
skill) to write a fully fledged particle-based fluid-simulation which works
near-flawlessly? But doing things yourself is the most rewarding, I agree
with you there.

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 30 Dec 2004 15:48:52
Message: <41d469b4$1@news.povray.org>
"Thomas Lake" <smi### [at] hotmailcom> wrote in message
news:41d1ac4e$1@news.povray.org...

> Wow nice!

Thanks.

Andy Cocker


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 30 Dec 2004 15:50:17
Message: <41d46a09@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in message
news:41d20d00$1@news.povray.org...
> > Wow nice!
>
> Can't agree more. Now if only RealFlow were not that expensive and we had
> some easy means to convert POV-Ray-scenes into something RealFlow could
> use...

Absolutely. Just converting the ASCII text files that RealFlow outputs to a form that
my macro
reads can sometimes take all night. It's all a real pain, and is unusable for real
scenes.

Andy Cocker


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 30 Dec 2004 15:51:10
Message: <41d46a3e$1@news.povray.org>
"Eli" <eli### [at] jehoelnet> wrote in message news:41d33be3@news.povray.org...
> if...if...if...
> I prefer writing my own code or using an open source solution for this kind
> of stuff....... *if* I find the time to put any effort into it!
>
So would I if (a) I were able to code it, or (b) there was one available.

Andy Cocker


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 30 Dec 2004 15:52:55
Message: <41d46aa7@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in message
news:41d33ce4@news.povray.org...
> > *if* I find the time to put any effort into it!
>
> The above quote is the crucial part: how often does one have time (and
> skill) to write a fully fledged particle-based fluid-simulation which works
> near-flawlessly? But doing things yourself is the most rewarding, I agree
> with you there.
>

Yes, I agree about the rewarding aspect, and you've said it before on more than one
occasion
that you like to code everything yourself in SDL. I would do that too, were I able.

Andy Cocker


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From: Florian Brucker
Subject: Re: Further REALFLOW experiments.
Date: 3 Jan 2005 12:19:26
Message: <41d97e9e@news.povray.org>
> Absolutely. Just converting the ASCII text files that RealFlow outputs to a form
that my macro
> reads can sometimes take all night. It's all a real pain, and is unusable for real
scenes.
Are you doing it by hand? I don't know what the RealFlow output looks 
like, but usually Perl is a very powerful tool to solve such conversion 
problems.

Cool animation, BTW. I'm not sure if I like it that the two fluids don't 
really mix up, I guess my mind thinks that there should be some gradient 
  between the two fluids once they've touched. Is RealFlow able to do that?


Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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