POV-Ray : Newsgroups : povray.binaries.animations : Further REALFLOW experiments. Server Time
6 Oct 2024 06:49:22 EDT (-0400)
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From: Thomas Lake
Subject: Re: Further REALFLOW experiments.
Date: 28 Dec 2004 13:56:14
Message: <41d1ac4e$1@news.povray.org>
Andy Cocker wrote:
> Hi,
> 
> Some time a go, I posted some anims of my RealFlow experiments (RealFlow is a
stand-alone
> program from Next Limit www.nextlimit.com that simulates fluids and gases, amongst
other
> things). I modified and imported the RealFlow output into POV.
> 
> I decided to dust off this technique, so here are a couple of new animations, hosted
elsewhere
> due to file size:
> 
> http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox.mpg
> http://www.lunarland.fsnet.co.uk/3D/RealFlow2POV-WaterBox_A.mpg
> 
> They are 1.3 Mb and 2 Mb respectively.
> 
> What do you think?
> 
> All the best,
> 
> Andy Cocker

Wow nice!


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From: Tim Nikias
Subject: Re: Further REALFLOW experiments.
Date: 28 Dec 2004 20:48:48
Message: <41d20d00$1@news.povray.org>
> Wow nice!

Can't agree more. Now if only RealFlow were not that expensive and we had
some easy means to convert POV-Ray-scenes into something RealFlow could
use...

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Eli
Subject: Re: Further REALFLOW experiments.
Date: 29 Dec 2004 18:21:07
Message: <41d33be3@news.povray.org>
if...if...if...
I prefer writing my own code or using an open source solution for this kind 
of stuff....... *if* I find the time to put any effort into it!


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From: Tim Nikias
Subject: Re: Further REALFLOW experiments.
Date: 29 Dec 2004 18:25:24
Message: <41d33ce4@news.povray.org>
> *if* I find the time to put any effort into it!

The above quote is the crucial part: how often does one have time (and
skill) to write a fully fledged particle-based fluid-simulation which works
near-flawlessly? But doing things yourself is the most rewarding, I agree
with you there.

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 30 Dec 2004 15:48:52
Message: <41d469b4$1@news.povray.org>
"Thomas Lake" <smi### [at] hotmailcom> wrote in message
news:41d1ac4e$1@news.povray.org...

> Wow nice!

Thanks.

Andy Cocker


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 30 Dec 2004 15:50:17
Message: <41d46a09@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in message
news:41d20d00$1@news.povray.org...
> > Wow nice!
>
> Can't agree more. Now if only RealFlow were not that expensive and we had
> some easy means to convert POV-Ray-scenes into something RealFlow could
> use...

Absolutely. Just converting the ASCII text files that RealFlow outputs to a form that
my macro
reads can sometimes take all night. It's all a real pain, and is unusable for real
scenes.

Andy Cocker


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 30 Dec 2004 15:51:10
Message: <41d46a3e$1@news.povray.org>
"Eli" <eli### [at] jehoelnet> wrote in message news:41d33be3@news.povray.org...
> if...if...if...
> I prefer writing my own code or using an open source solution for this kind
> of stuff....... *if* I find the time to put any effort into it!
>
So would I if (a) I were able to code it, or (b) there was one available.

Andy Cocker


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 30 Dec 2004 15:52:55
Message: <41d46aa7@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in message
news:41d33ce4@news.povray.org...
> > *if* I find the time to put any effort into it!
>
> The above quote is the crucial part: how often does one have time (and
> skill) to write a fully fledged particle-based fluid-simulation which works
> near-flawlessly? But doing things yourself is the most rewarding, I agree
> with you there.
>

Yes, I agree about the rewarding aspect, and you've said it before on more than one
occasion
that you like to code everything yourself in SDL. I would do that too, were I able.

Andy Cocker


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From: Florian Brucker
Subject: Re: Further REALFLOW experiments.
Date: 3 Jan 2005 12:19:26
Message: <41d97e9e@news.povray.org>
> Absolutely. Just converting the ASCII text files that RealFlow outputs to a form
that my macro
> reads can sometimes take all night. It's all a real pain, and is unusable for real
scenes.
Are you doing it by hand? I don't know what the RealFlow output looks 
like, but usually Perl is a very powerful tool to solve such conversion 
problems.

Cool animation, BTW. I'm not sure if I like it that the two fluids don't 
really mix up, I guess my mind thinks that there should be some gradient 
  between the two fluids once they've touched. Is RealFlow able to do that?


Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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From: Andy Cocker
Subject: Re: Further REALFLOW experiments.
Date: 3 Jan 2005 12:35:43
Message: <41d9826f$1@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:41d97e9e@news.povray.org...
> Are you doing it by hand? I don't know what the RealFlow output looks
> like, but usually Perl is a very powerful tool to solve such conversion
> problems.

No, I'm using TextPipe Pro. With tens of thousands of particles, it really slows down.

> Cool animation, BTW. I'm not sure if I like it that the two fluids don't
> really mix up, I guess my mind thinks that there should be some gradient
>   between the two fluids once they've touched. Is RealFlow able to do that?

Thankyou. I think that, yes, RealFlow is able to mix the colours if I were to texture
them
*inside* RealFlow, but I'm really only outputting the positions of each particle, and
then
including them inside one of two 'blob' objects. I think that if I were to give each
particle
an individual pigment and placed the entire set of particles within just one blob, POV
should
merge the pigments together, but this is untested, and would use many times more RAM
too
(again... untested).

Andy


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