POV-Ray : Newsgroups : povray.binaries.animations : Trippy! [~700KB] Server Time
8 Jul 2024 08:03:56 EDT (-0400)
  Trippy! [~700KB] (Message 1 to 3 of 3)  
From: Andrew the Orchid
Subject: Trippy! [~700KB]
Date: 13 Nov 2004 10:23:03
Message: <419626d7@news.povray.org>
...otherwise entitled "Rune is great!" ;-)

You might wanna hold on to something...

Yeah, it's not complex. But it's fun!


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From: Rune
Subject: Re: Trippy! [~700KB]
Date: 13 Nov 2004 19:15:42
Message: <4196a3ae$1@news.povray.org>
Andrew the Orchid wrote:
> ...otherwise entitled "Rune is great!" ;-)

:)

I think your knot relaxation system looks great, and far more complex than 
my humble rotation suggestion...

> You might wanna hold on to something...
>
> Yeah, it's not complex. But it's fun!

I like it! :D I think I prefer this version rather than the even more trippy 
one...

By the way, if you like cyclic animations, you could try to replace this:

rotate 180*vturbulence(2, 0.5, 1, frame_number/100)

with this:

rotate 180*vturbulence(2, 0.5, 1, vrotate(x*speed,clock*360*z))

Where the animation goes from clock=0 to clock=1 and speed controls the rate 
of rotation/change.

Rune
-- 
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk


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From: Andrew the Orchid
Subject: Re: Trippy! [~700KB]
Date: 16 Nov 2004 15:40:07
Message: <419a65a7$1@news.povray.org>
>>...otherwise entitled "Rune is great!" ;-)
> 
> 
> :)
> 
> I think your knot relaxation system looks great, and far more complex than 
> my humble rotation suggestion...

Heh. Thanks.

>>You might wanna hold on to something...
>>
>>Yeah, it's not complex. But it's fun!
 >
> I like it! :D I think I prefer this version rather than the even more trippy 
> one...

Heh. Good. :-)

> By the way, if you like cyclic animations, you could try to replace this:
> 
> rotate 180*vturbulence(2, 0.5, 1, frame_number/100)
> 
> with this:
> 
> rotate 180*vturbulence(2, 0.5, 1, vrotate(x*speed,clock*360*z))
> 
> Where the animation goes from clock=0 to clock=1 and speed controls the rate 
> of rotation/change.

That's the genuis of the vturbulence() function you suggested... You can 
do all *kinds* of stuff... It's like the normal rand() funtion, but 
smooth... I haven't even *tried* fiddling with the noise parameters yet.

Andrew.


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