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Andrew the Orchid wrote:
> ...otherwise entitled "Rune is great!" ;-)
:)
I think your knot relaxation system looks great, and far more complex than
my humble rotation suggestion...
> You might wanna hold on to something...
>
> Yeah, it's not complex. But it's fun!
I like it! :D I think I prefer this version rather than the even more trippy
one...
By the way, if you like cyclic animations, you could try to replace this:
rotate 180*vturbulence(2, 0.5, 1, frame_number/100)
with this:
rotate 180*vturbulence(2, 0.5, 1, vrotate(x*speed,clock*360*z))
Where the animation goes from clock=0 to clock=1 and speed controls the rate
of rotation/change.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
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