POV-Ray : Newsgroups : povray.binaries.animations : Quintoped Server Time
21 Dec 2024 07:54:20 EST (-0500)
  Quintoped (Message 3 to 12 of 12)  
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From: Tony[B]
Subject: Re: Quintoped
Date: 20 Oct 2001 17:47:34
Message: <3bd1f0f6@news.povray.org>
Weird... but cool! :)


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From: Rick [Kitty5]
Subject: Re: Quintoped
Date: 20 Oct 2001 17:54:59
Message: <3bd1f2b3$1@news.povray.org>
> Just testing some functionality and then this one sort of popped up... :D

oh my!


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Rick

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From: Redbeard (MDJohnson)
Subject: Re: Quintoped
Date: 20 Oct 2001 22:25:42
Message: <3bd23226$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bd1de5c@news.povray.org...
> Just testing some functionality and then this one sort of popped up... :D
>

Cool!  I could use one of those :-)

Michael


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From: Marc van den Dikkenberg
Subject: Re: Quintoped
Date: 20 Oct 2001 22:54:10
Message: <xDXSO7RdGttOcZ00JwFVX94sczHv@4ax.com>
On Sat, 20 Oct 2001 22:28:07 +0200, "Rune" <run### [at] mobilixnetdk>
wrote:

>Just testing some functionality and then this one sort of popped up... :D

Very interesting!
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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From: Marc van den Dikkenberg
Subject: Re: Quintoped
Date: 21 Oct 2001 00:16:57
Message: <9kvSO6A+B+jA0BhbFeAAdJD=cky8@4ax.com>
On Sat, 20 Oct 2001 22:28:07 +0200, "Rune" <run### [at] mobilixnetdk>
wrote:

>Just testing some functionality and then this one sort of popped up... :D

Does your method easily allow 'bugs' (six legs, walking in pairs), or is
there no correlation between the various legs?
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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From: blessing
Subject: Re: Quintoped
Date: 21 Oct 2001 02:20:47
Message: <3bd2693f@news.povray.org>
cute and cool!

G

Rune <run### [at] mobilixnetdk> wrote in message
news:3bd1de5c@news.povray.org...
> Just testing some functionality and then this one sort of popped up... :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>


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From: Rune
Subject: Re: Quintoped
Date: 21 Oct 2001 05:16:43
Message: <3bd2927b@news.povray.org>
"Marc van den Dikkenberg" wrote:
> Does your method easily allow 'bugs' (six legs,
> walking in pairs), or is there no correlation
> between the various legs?

There is indeed correlation between the legs. Each leg is assigned to a
certain time value in a walk cycle. Right now only one leg can be assigned
to each time value, so legs can't walk in pairs, but I intent to add support
for that.

I'll try to animate a spider in the next animation.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Warp
Subject: Re: Quintoped
Date: 21 Oct 2001 09:11:41
Message: <3bd2c98d@news.povray.org>
Besides the other comments, which I agree with, I think the movement is
suprisingly natural (although I suppose that the algorithm is quite
simple).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Rune
Subject: Re: Quintoped
Date: 21 Oct 2001 09:38:12
Message: <3bd2cfc4@news.povray.org>
"Warp" wrote:
> I think the movement is suprisingly natural (although
> I suppose that the algorithm is quite simple).

I'm not sure if you mean for this quintuped only or if you also mean for the
biped I posted earlier. (I don't think the biped walks very realistically.)
Anyway, they use the same algorithm. The movement from one step location to
another is very simple right now - just some simple sin() functions.

The difficult part if to find the step locations and times in the first
place, and to set up correctly the code so it moves the right feet between
the right locations and the right times.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Christoph Hormann
Subject: Re: Quintoped
Date: 21 Oct 2001 12:35:23
Message: <3BD2F8F3.E012D487@gmx.de>
Weird.

<looking down and checking whether his chair is still having all it's 5
feet on the ground>

I think a lot of those walking synchronously across a plane would look
nice.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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