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In article <3bcf5a23@news.povray.org>, Rune
<run### [at] mobilixnetdk> wrote:
> Some of you may have seen my previous walk experiments with simple walk and
> run cycles. (They can be found on my website.)
>
> Such simple walk cycles are nice if you want a character to walk with
> constant speed along a straight line.
>
> If however you want it to walk with variable speed along any given path
> (such as a spline), somewhat more sophisticated techniques are necessary.
>
> I'm working on such techniques. The attached animation is a very early test.
> Never mind the crude model and the simplified walk motion. What matters
> right here is the basic functionality that makes the feet follow the spline
> and move them nicely from one position to another with no slippage.
>
> Well, just wanted to share it. Comments always appreciated.
>
> Back to work...
Despite the simplified walk, it looks pretty good. You did a great job
of simulating the way a real non-linear walk looks. (I tried walking
around the room a couple of times.) Amazingly, I was just beginning to
work on the character I had made a while ago in order to make little
guys walk through the mirror puzzle I posted in p.b.i. Keep up the
great work!
My one question is whether this is a persistent animation or a regular
clock-based animation. I would assume that it is clock-based, right?
- Rico
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Wow. That's by far the most impressive POV walk I've ever seen. A big step
(pardon the pun) nearer towards a complete bipedal animation include file?
All the best,
Andy Cocker
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bcf5a23@news.povray.org...
> Some of you may have seen my previous walk experiments with simple walk
and
> run cycles. (They can be found on my website.)
>
> Such simple walk cycles are nice if you want a character to walk with
> constant speed along a straight line.
>
> If however you want it to walk with variable speed along any given path
> (such as a spline), somewhat more sophisticated techniques are necessary.
>
> I'm working on such techniques. The attached animation is a very early
test.
> Never mind the crude model and the simplified walk motion. What matters
> right here is the basic functionality that makes the feet follow the
spline
> and move them nicely from one position to another with no slippage.
>
> Well, just wanted to share it. Comments always appreciated.
>
> Back to work...
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>
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"Reusser" wrote:
> Despite the simplified walk, it looks pretty good.
> You did a great job of simulating the way a real
> non-linear walk looks.
Thank you! :)
> (I tried walking around the room a couple of times.)
Talk about it! Walking in small circles continuously while studying my feet
made me dizzy a few times!
> Amazingly, I was just beginning to work on the character
> I had made a while ago in order to make little guys walk
> through the mirror puzzle I posted in p.b.i.
Sounds like a neat idea. *That* will make him think hard! ;)
> Keep up the great work!
You too!
> I would assume that it is clock-based, right?
Right!
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Andy Cocker" wrote:
> Wow. That's by far the most impressive POV walk I've ever seen.
Why thank you! :D
> A big step (pardon the pun) nearer towards a complete
> bipedal animation include file?
Well, something like that is my ultimate goal, but it took me several years
to get here, and I don't think I'm half done yet...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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That is so cool! I hope you can really get this working smoothly. It would
be even better if you could solve this for quadrupeds too. :)
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"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3bcfb1f4@news.povray.org...
> That is so cool! I hope you can really get this working smoothly. It would
> be even better if you could solve this for quadrupeds too. :)
>
What's the problem with quadrupeds or 'polypeds' for that matter? Shouldn't it
just be two 'bipeds' behind each other linked by the body?
- Nekar
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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> What's the problem with quadrupeds or 'polypeds' for that matter?
Shouldn't it
> just be two 'bipeds' behind each other linked by the body?
That COULD work with walking, but not with running.
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very impressive :))
more!
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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"Tony[B]" wrote:
> That is so cool!
Thank you! :)
> I hope you can really get this working smoothly.
So do I but it'll be a lot of work. It'll be a lot of fun too.
> It would be even better if you could
> solve this for quadrupeds too. :)
I have something in mind that might work acceptable, but not for very long
animals like, say, millipedes.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"ARTis" wrote:
> "Nekar Xenos" wrote:
> > What's the problem with quadrupeds or 'polypeds'
> > for that matter? Shouldn't it just be two 'bipeds'
> > behind each other linked by the body?
>
> That COULD work with walking, but not with running.
Could you elaborate a bit? While it's not quite as simple as Nekar makes it
sound, I think it could be done using roughly the same technique as with
bipeds. However, I'm interested in hearing about possible problems I may
encounter.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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