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I've been working some more on my particle system, and it now supports
cyclic animation.
I've also made the system frame-independent, which means that the results
are the same no matter if you use 10, 50 or 117 frames in your animation,
and it also supports still images.
I plan to make it into a general purpose particle system that can simulate
everything from glitter, fireworks, smoke, fountains, waterfalls, etc.
Collision detection will probably not be in the first version though...
I'll keep you updated! :)
Rune
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\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
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Attachments:
Download 'glitter.mpg' (73 KB)
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very cool ... looks like a sparkler burning in the night while being
waved in a circle. I'm anxious to see what it looks like with a few
objects about.
Dennis
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"Dennis Clarke" wrote:
> very cool ...
Thank you!
> looks like a sparkler burning in the night while being
> waved in a circle.
I think we are not using the same kind of sparklers then! ;)
> I'm anxious to see what it looks like with a few
> objects about.
Any ideas what these objects could be?
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
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In article <3a8f2073@news.povray.org>, Rune says...
> I've been working some more on my particle system, and it now supports
> cyclic animation.
>
> I've also made the system frame-independent, which means that the results
> are the same no matter if you use 10, 50 or 117 frames in your animation,
> and it also supports still images.
>
> I plan to make it into a general purpose particle system that can simulate
> everything from glitter, fireworks, smoke, fountains, waterfalls, etc.
>
> Collision detection will probably not be in the first version though...
>
> I'll keep you updated! :)
>
> Rune
Yes, very cool indeed. You make it sound simple, but I don't have the
beginning of an inkling of an idea how you did it.
What anim codec did you use? My Media Player doesn't cycle (w2k OS) :(
Xing does, but with a longish stop at the end...
--
Regards, Sander
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"Sander" wrote:
> Yes, very cool indeed.
Thank you!
> You make it sound simple, but I don't have the beginning
> of an inkling of an idea how you did it.
It's explained roughly in the thread "Fairies?".
> What anim codec did you use? My Media Player doesn't
> cycle (w2k OS) :(
> Xing does, but with a longish stop at the end...
I used mpeg1 I think, but not with the standard bitrate or resolution. I
don't know if that makes a difference.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
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Wow...
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