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In article <3a8f2073@news.povray.org>, Rune says...
> I've been working some more on my particle system, and it now supports
> cyclic animation.
>
> I've also made the system frame-independent, which means that the results
> are the same no matter if you use 10, 50 or 117 frames in your animation,
> and it also supports still images.
>
> I plan to make it into a general purpose particle system that can simulate
> everything from glitter, fireworks, smoke, fountains, waterfalls, etc.
>
> Collision detection will probably not be in the first version though...
>
> I'll keep you updated! :)
>
> Rune
Yes, very cool indeed. You make it sound simple, but I don't have the
beginning of an inkling of an idea how you did it.
What anim codec did you use? My Media Player doesn't cycle (w2k OS) :(
Xing does, but with a longish stop at the end...
--
Regards, Sander
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