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this is part of my first IRTC entry (I hope I finish it)
I have downloaded old include file by Teresa Williams
I have removed discontinuity bug from it
I have rebilded include to modern macro
I have replaced #declares with #locals
and first version of walking macro is ready
it returns control points for clock-phase of step
now I want built macro for start and finish of walking
and built it into BlobMan
than I publish code
in example I use motion blur
cyclic switch was off but loop it
any comments ?
ABX
Post a reply to this message
Attachments:
Download 'WALK.MPG' (34 KB)
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Very nice, but the stickman is stiff. I read an article in game developer
about a natural walking bi-ped animation. If I remember corectly, you will
need to roll the foot during the animation a little more, more bend to the
knee, it needs hips that pivot/swivel (yes even with males), and the upper
torso needs to move to the swinging of the arms.
If I can find the article I will scan and upload some of the diagrams.
--
C.J. POV User
PRSG (POV Ray Study Gallery)
http://hyperion.spaceports.com/~povstudy/
mailto:hou### [at] yaoocom
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3a893204@news.povray.org...
> this is part of my first IRTC entry (I hope I finish it)
> I have downloaded old include file by Teresa Williams
> I have removed discontinuity bug from it
> I have rebilded include to modern macro
> I have replaced #declares with #locals
> and first version of walking macro is ready
> it returns control points for clock-phase of step
> now I want built macro for start and finish of walking
> and built it into BlobMan
> than I publish code
> in example I use motion blur
> cyclic switch was off but loop it
> any comments ?
>
> ABX
>
>
>
Post a reply to this message
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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 13 Feb 2001 11:24:34
Message: <3a895fc2@news.povray.org>
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C.J. wrote in message <3a895b07$1@news.povray.org>...
> If I can find the article I will scan and upload some of the diagrams.
yes, please find it
ABX
Post a reply to this message
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This is better I found the article. It is about charactor modeling. It talks
about making the model better for animation.
http://www.gamasutra.com/feature/visual_arts/19981113/charmod_01.htm
--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3a895fc2@news.povray.org...
> C.J. wrote in message <3a895b07$1@news.povray.org>...
> > If I can find the article I will scan and upload some of the diagrams.
>
> yes, please find it
>
> ABX
>
>
Post a reply to this message
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oops try this one.
http://www.gamasutra.com/features/visual_arts/19981113/charmod_01.htm
--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
C.J. - POV User <hou### [at] yahoocom> wrote in message
news:3a8a0518@news.povray.org...
> This is better I found the article. It is about charactor modeling. It
talks
> about making the model better for animation.
>
> http://www.gamasutra.com/feature/visual_arts/19981113/charmod_01.htm
>
>
> --
> C.J. - POV User
> POV Ray Study Gallery
> http://hyperion.spaceports.com/~povstudy/
> hou### [at] yahoocom
> Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
> news:3a895fc2@news.povray.org...
> > C.J. wrote in message <3a895b07$1@news.povray.org>...
> > > If I can find the article I will scan and upload some of the diagrams.
> >
> > yes, please find it
> >
> > ABX
> >
> >
>
>
Post a reply to this message
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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 14 Feb 2001 04:23:33
Message: <3a8a4e95@news.povray.org>
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C.J. - POV User wrote in message <3a8a05c9@news.povray.org>...
> oops try this one.
> http://www.gamasutra.com/features/visual_arts/19981113/charmod_01.htm
it works, thanks, I'll read this
ABX
Post a reply to this message
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I think the motion blur makes critique of the cycle more difficult.
Also, please let us know just how easy it is to add features of swinging
shoulders, etc., to BlobMan. I've been working on my own exceptionally
limber model--limber but ugly--and want to know just how little a
contribution I'm making to raytracing in so doing.
Wlodzimierz ABX Skiba wrote:
> this is part of my first IRTC entry (I hope I finish it) ...now I want
> built macro for start and finish of walking and built it into BlobMan
> than I publish code
Post a reply to this message
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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 14 Feb 2001 11:25:49
Message: <3a8ab18d@news.povray.org>
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Wlodzimierz ABX Skiba wrote in message <3a8a4e95@news.povray.org>...
> C.J. - POV User wrote in message <3a8a05c9@news.povray.org>...
> > oops try this one.
> > http://www.gamasutra.com/features/visual_arts/19981113/charmod_01.htm
>
> it works, thanks, I'll read this
another link from that site
http://www.gamasutra.com/features/19990618/run_cycle_01.htm
perhaps interesting for some persons for pov-linkers
ABX
Post a reply to this message
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In article <3a893204@news.povray.org>, Wlodzimierz ABX Skiba says...
> this is part of my first IRTC entry (I hope I finish it)
> I have downloaded old include file by Teresa Williams
> I have removed discontinuity bug from it
<snip>
Grr, my Media Player 6.4.09.1109 doesn't even start the animation. the
Xing player does, and now I wonder what you used for animating??
--
Regards, Sander
Post a reply to this message
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I really love that site. They also ways have great info...
--
C.J. POV User
PRSG (POV Ray Study Gallery)
http://hyperion.spaceports.com/~povstudy/
mailto:hou### [at] yaoocom
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3a8ab18d@news.povray.org...
> Wlodzimierz ABX Skiba wrote in message <3a8a4e95@news.povray.org>...
> > C.J. - POV User wrote in message <3a8a05c9@news.povray.org>...
> > > oops try this one.
> > > http://www.gamasutra.com/features/visual_arts/19981113/charmod_01.htm
> >
> > it works, thanks, I'll read this
>
>
> another link from that site
> http://www.gamasutra.com/features/19990618/run_cycle_01.htm
> perhaps interesting for some persons for pov-linkers
>
> ABX
>
>
Post a reply to this message
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