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Very nice, but the stickman is stiff. I read an article in game developer
about a natural walking bi-ped animation. If I remember corectly, you will
need to roll the foot during the animation a little more, more bend to the
knee, it needs hips that pivot/swivel (yes even with males), and the upper
torso needs to move to the swinging of the arms.
If I can find the article I will scan and upload some of the diagrams.
--
C.J. POV User
PRSG (POV Ray Study Gallery)
http://hyperion.spaceports.com/~povstudy/
mailto:hou### [at] yaoocom
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3a893204@news.povray.org...
> this is part of my first IRTC entry (I hope I finish it)
> I have downloaded old include file by Teresa Williams
> I have removed discontinuity bug from it
> I have rebilded include to modern macro
> I have replaced #declares with #locals
> and first version of walking macro is ready
> it returns control points for clock-phase of step
> now I want built macro for start and finish of walking
> and built it into BlobMan
> than I publish code
> in example I use motion blur
> cyclic switch was off but loop it
> any comments ?
>
> ABX
>
>
>
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