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Just the face to the newest H.E. Day blob. I'm getting awfully tired of
spaceships, so I decided to do characters. After catching the end of a
Beast War episode, and absolutely loving the visual style, I started on
this dude. The face has 4 texture maps on it, (Front,Jaw,Upper
Lip,Back) and is animated with splines in MegaPov .4. I have the rest
of the body almost finished, lacking only the feet and arms.
I'm also working on a Pov-Native IK system, so look for a demo on
that soon. I hope.
Enjoy and Comment!
--
H.E. Day
Post a reply to this message
Attachments:
Download 'facetest.avi.dat' (115 KB)
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From: Equiprawn
Subject: Re: Beast Wars esque face with animation (115kbu)
Date: 19 Mar 2000 08:41:05
Message: <38d4d8f1@news.povray.org>
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Hi,
May I be the first to say "Wow"? Your recent ship and car images in the
stills group have been amazing, and you have shown us that there is more to
the simple blob than meets the eye.
The movement around the mouth is excellent. How did you animate it? Did you
use the lip-synch INC file? It does look more like a cat to me than a bear,
probably to do with the slope of the eyes, plus those ears seem feline.
Out of curiousity, have you tried the isoblobs in MegaPOV yet, and if so,
what do you think of them and their applications?
Equiprawn
Post a reply to this message
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From: H E Day
Subject: Re: Beast Wars esque face with animation (115kbu)
Date: 19 Mar 2000 11:51:22
Message: <38D50410.3FC21098@fci.net>
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> May I be the first to say "Wow"? Your recent ship and car images in the
> stills group have been amazing, and you have shown us that there is more to
> the simple blob than meets the eye.
Gee, thanks.
> The movement around the mouth is excellent. How did you animate it? Did you
> use the lip-synch INC file? It does look more like a cat to me than a bear,
> probably to do with the slope of the eyes, plus those ears seem feline.
Nope, I did it all by hand. There are two values, MOpen and MWidth. Both can
be combined to make just about any expression.
> Out of curiousity, have you tried the isoblobs in MegaPOV yet, and if so,
> what do you think of them and their applications?
No, I haven't tried them. Guess I should.
Thanks for the comments.
--
H.E. Day
Post a reply to this message
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From: TonyB
Subject: Re: Beast Wars esque face with animation (115kbu)
Date: 19 Mar 2000 23:34:35
Message: <38d5aa5b@news.povray.org>
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What is it saying? The best I can make out is something like "Hail the Day!
Adore him! He is your new god!", or is that just me?
PS: Note 'god' spelled with a little "g" as opposed to 'God' with a capital
"G". I hope no one has been offended, as no such offense was intended. I
love God, and would never want to say anything bad to/about Him.
Post a reply to this message
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From: H E Day
Subject: Re: Beast Wars esque face with animation (115kbu)
Date: 20 Mar 2000 16:54:47
Message: <38D69CA6.9C65CEA8@fci.net>
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> What is it saying?
Nothing in particular. Jut cycling through random expressions.
> The best I can make out is something like "Hail the Day!
> Adore him! He is your new god!", or is that just me?
Just you.
And I'm not going to dignify that god crack with a answer. I'm the furthest
thing from a god.
--
H.E. Day
<><
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Most impressive. Since you've already answered that the beast
is not saying anything specific, I was wondering if you are using phonemes
for different mouth/face positions? How are you interpolating between
expressions/poses? As to the POV-native IK system, any idea when
you might have it done, or a description of what you plan to have
it capable of doing?
Thanks,
Wayne Gordon
"H.E. Day" wrote:
> Just the face to the newest H.E. Day blob. I'm getting awfully tired of
> spaceships, so I decided to do characters. After catching the end of a
> Beast War episode, and absolutely loving the visual style, I started on
> this dude. The face has 4 texture maps on it, (Front,Jaw,Upper
> Lip,Back) and is animated with splines in MegaPov .4. I have the rest
> of the body almost finished, lacking only the feet and arms.
> I'm also working on a Pov-Native IK system, so look for a demo on
> that soon. I hope.
> Enjoy and Comment!
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> Name: FaceTest.AVI
> FaceTest.AVI Type: Video for Windows (video/msvideo)
> Encoding: base64
Post a reply to this message
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>Since you've already answered that the beast
> is not saying anything specific, I was wondering if you are using
phonemes
> for different mouth/face positions?
No, I'm not using anything specific. I'm just using random expressions to
give the impression of speech.
>How are you interpolating between
> expressions/poses?
The MegaPov spline system.
>As to the POV-native IK system, any idea when
> you might have it done, or a description of what you plan to have
> it capable of doing?
It'll be done by the 22nd century. I hope. So far it is able to take a
"shoulder" point and a "wrist" point and make the angles and elbow. This
is done by the use of a heavily modified Vansickle macro.
--
H.E. Day
Post a reply to this message
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"H.E. Day" wrote:
>I'm the furthest
> thing from a god.
A dog?
Semoi
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From: TonyB
Subject: Re: Beast Wars esque face with animation (115kbu)
Date: 21 Mar 2000 23:27:15
Message: <38d84ba3@news.povray.org>
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Nah, I think he's just human. A superb and brilliant human, but a human,
nonetheless. :)
PS: HE, please forgive me for the stupid joke. I just read it again, and it
isn't as funny as it was when I first wrote it. Peace?
Post a reply to this message
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From: H E Day
Subject: Re: Beast Wars esque face with animation (115kbu)
Date: 23 Mar 2000 12:31:48
Message: <38DA5361.127853B2@fci.net>
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> Nah, I think he's just human. A superb and brilliant human, but a human,
> nonetheless. :)
Neither.
> PS: HE, please forgive me for the stupid joke. I just read it again, and it
> isn't as funny as it was when I first wrote it. Peace?
No prob.
--
H.E. Day
Post a reply to this message
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