On 04.03.19 16:55, BGimeno wrote:
> Now I'm curious to see those intertwined tetrahedrons spinning in eight
> bits. Seriously, I think the source code needed to write that scene did
> not even fit in the memory of the C64.
Not real-time calculation on a C64, but simply animation playback as it
would look like on a C64 - currently only on native Linux/Windows, later
on also via VICE, the multi-machine Commodore 8-bit emulator, finally on
a real C 64 - with a stack of harddisks plugged to the expansion port it
might be feasible! Same goes for the Atari ST versions...
See you in Khyberspace!
Now playing: Crazy Notion (Streetmark)
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