In article <firstname.lastname@example.org>, Rune
<run### [at] mobilixnetdk> wrote:
> Some of you may have seen my previous walk experiments with simple walk and
> run cycles. (They can be found on my website.)
> Such simple walk cycles are nice if you want a character to walk with
> constant speed along a straight line.
> If however you want it to walk with variable speed along any given path
> (such as a spline), somewhat more sophisticated techniques are necessary.
> I'm working on such techniques. The attached animation is a very early test.
> Never mind the crude model and the simplified walk motion. What matters
> right here is the basic functionality that makes the feet follow the spline
> and move them nicely from one position to another with no slippage.
> Well, just wanted to share it. Comments always appreciated.
> Back to work...
Despite the simplified walk, it looks pretty good. You did a great job
of simulating the way a real non-linear walk looks. (I tried walking
around the room a couple of times.) Amazingly, I was just beginning to
work on the character I had made a while ago in order to make little
guys walk through the mirror puzzle I posted in p.b.i. Keep up the
My one question is whether this is a persistent animation or a regular
clock-based animation. I would assume that it is clock-based, right?
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