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Hi I tried to render a scene with the latest beta 12a
and I saw a huge memory usage, possibly a leak.
When I render it with the nomral povray 3.6 it uses 25 megs
same scene in the beta took 500 megs.
It uses Photons, maybe it is related to the not finished implementation.
should I mail someone of the testing team the scene file?
Regards,
Thor
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McHannemann wrote:
> Hi I tried to render a scene with the latest beta 12a
> and I saw a huge memory usage, possibly a leak.
> When I render it with the nomral povray 3.6 it uses 25 megs
> same scene in the beta took 500 megs.
> It uses Photons, maybe it is related to the not finished implementation.
> should I mail someone of the testing team the scene file?
if you could post it in the binaries group it would help, thanks.
-- Chris
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Related to memory usage.
When I run biscuit.pov, the reported 'peak memory used' increases be 4080
bytes each time.
During any one session with POV-Ray the reported 'peak memory used' only
lists the largest amount reached, and does not reset back to smaller
amounts.
Run:
woodbox.pov, reported 'peak memory used' 655289 bytes
biscuit.pov, reported 'peak memory used' 1204637 bytes
woodbox.pov, reported 'peak memory used' 1204637 bytes
Win98se AMD Athlon 2200+ 256mb
3.7.0.beta.12a.icl8.win32
Stephen
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"StephenS" <sshonfield(at)ottawa(dot)net> wrote:
> Related to memory usage.
>
> When I run biscuit.pov, the reported 'peak memory used' increases be 4080
> bytes each time.
>
> During any one session with POV-Ray the reported 'peak memory used' only
> lists the largest amount reached, and does not reset back to smaller
> amounts.
> Run:
> woodbox.pov, reported 'peak memory used' 655289 bytes
> biscuit.pov, reported 'peak memory used' 1204637 bytes
> woodbox.pov, reported 'peak memory used' 1204637 bytes
>
> Win98se AMD Athlon 2200+ 256mb
> 3.7.0.beta.12a.icl8.win32
>
> Stephen
Ok I post the scene in the Binary scenes as beta bug pov
regards,
Thor
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HI the scene file is stored in scenes under:
Photon Issue for the Beta Build
regards,
THor
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StephenS wrote:
> Related to memory usage.
>
> When I run biscuit.pov, the reported 'peak memory used' increases be 4080
> bytes each time.
>
> During any one session with POV-Ray the reported 'peak memory used' only
> lists the largest amount reached, and does not reset back to smaller
> amounts.
A workaround for this has been put in, thanks for the report.
While on the subject of memory I would like to point out that the memory
tracking in POV 3.7 isn't as accurate as in the past as it does not track
memory allocated with the C++ 'new' operator, which is now used extensively
inside POV. We will be doing a major revision of the memory tracking before
final release.
-- Chris
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McHannemann wrote:
> Hi I tried to render a scene with the latest beta 12a
> and I saw a huge memory usage, possibly a leak.
> When I render it with the nomral povray 3.6 it uses 25 megs
> same scene in the beta took 500 megs.
> It uses Photons, maybe it is related to the not finished implementation.
> should I mail someone of the testing team the scene file?
this has been fixed, thanks.
-- Chris
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