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KNOWN BUGS
Re: trivial question on topic (job000038)
(Poly Object Bug: heart has a dark line of artifacts)
http://news.povray.org/3BEBEB4C.CA854309@pacbell.net
Highlight bug #10 (job000137)
(highlights are sometimes visible where they should be in shadow)
http://news.povray.org/3bb4cf08@news.povray.org
Macro bug #10 (job000146)
(POV can dereference a deallocated pointer if you return a local from a
macro.)
http://news.povray.org/3BB4ED11.8EC69CEC@hotmail.com
(also reported as: strings operations crash with both compiles
http://news.povray.org/e3piut8anmf4cli4pnfmstadgc3nleqvb2@4ax.com)
Radiosity sampling, with fix method #10 (job000177)
(radiosity sample counter is reset to the start every time, sampling
artefacts are produced)
http://news.povray.org/3BC5A13E.9C022BD6@reading.ac.uk
sin(X)^sin(X) -> crash! (job000179 and job000180)
http://news.povray.org/3baf7992@news.povray.org
crash inside two #while
(Possibly specific to Windows 2000)
(Thorsten says it's the same as job000179)
http://news.povray.org/3c3f1f29$1@news.povray.org
Strange spline problem (job000181)
(Changes from render to render. Control points are sometimes missing.)
http://news.povray.org/Xns9136AC2E64F60seed7@povray.org
Spline bug (job000182)
(The spline path is all wrong when certain time values are used.)
http://news.povray.org/3bb41dc8@news.povray.org
Blob problem (job000189)
and Blob : Toward a solution
(blob surface develops holes when "radius" is very small)
and Possible bug with blobs
(blob surface develops holes when the traced ray starts close to its
surface)
http://news.povray.org/3b99052c@news.povray.org
http://news.povray.org/3B991C90.D715B7A3@free.fr
http://news.povray.org/3c407ad3$1@news.povray.org
Additional (?) blob bug (job000189)
(blob component disappears when radius is 317 or greater)
http://news.povray.org/Xns9115B92CF7D8ACQ@204.213.191.226
(also reported as: Blob rendering error (job000136))
http://news.povray.org/Xns91203DC7F3CCQ@204.213.191.226
Bug with blobs and media (job000189)
(possibly related to blob surface develops holes when "radius" is very
small)
http://news.povray.org/3be5f0b2@news.povray.org
Blob component textures transformed twize (job000189)
http://news.povray.org/3bf70645@news.povray.org
blob casting incorrect shadows on itself
(Thorsten says it's the same as the other blob bugs (job000189))
http://news.povray.org/Xns919C1CAA3E23Egerovandordatanethu@204.213.191.2
26
Superellipsoid epsilon to big ? (job000190)
(strange dark patches occur on a superellipsoid when the east-west-
exponent is set very small)
http://news.povray.org/3b992a81@news.povray.org
Slow rendering when using +ua and antialiasing method 1 (job000191)
(No details available)
http://news.povray.org/3bbf6347@news.povray.org
Bug: dispersion_samples affects photon brightness (job000193)
(higher dispersion_samples also gives brighter refractive photons)
http://news.povray.org/MPG.1631c5fca936293298969e@news.povray.org
Another strange photon behavior (job000195)
(a: bright colored caustics. b: holes/circular black spots)
http://news.povray.org/MPG.16510f3e44067d3f9896ae@news.povray.org
panoramic projection bug? (job000196)
(In progress)
http://news.povray.org/avnfut8fof5ualgf8hnrtpl1knlg8828sp@4ax.com
Light_sources in light_groups don't cast shadows (job000197)
(rendering without light buffers (-UL) puts the shadows back)
http://news.povray.org/3bfd4d63@news.povray.org
no_image, merge and shadows (job000198)
(setting no_image to an object in a merge causes that object to stop
casting shadows)
http://news.povray.org/vqfd0ucm5276q9j8sdh34afjliapc1kj0n@4ax.com
Re: triangle texture interpolation (job000199)
(the second texture is on the first point and the third texture is used
on the second and third points)
http://news.povray.org/3C0A8288.DDA0905B@free.fr
bug in sphere_sweep for removing parts of an object (job000200)
(discontinuous normals on inverse of sphere_sweep)
http://news.povray.org/3C1A5D47.EA38F6E5@amc.uva.nl
bug in sphere_sweep for removing parts of an object
(parameterised sphere_sweeps are very slow. May or may not be related to
job000176)
http://news.povray.org/3C1A5D47.EA38F6E5@amc.uva.nl
color dot operators (job000201)
((Color.red) doesn't work as a macro parameter)
http://news.povray.org/ofpr1ug9r6q3cak417pmj72bck6ufmgbtg@4ax.com
Bicubic patch triangles disappear (job000202)
(When the triangles are fairly small)
http://news.povray.org/3c23b26c@news.povray.org
Photon Problems (job000204)
(Rendering the file makes the image strangely bright)
http://news.povray.org/3bc4d0a9$1@news.povray.org
double_illuminate only works with direct lighting (job000207)
http://news.povray.org/3BF6F1FE.D21B0C6@oreka.com
Strange alpha channel bug (job000210)
(assumed_gamma affects the transparency of shadowed areas)
http://news.povray.org/3c1168c5$1@news.povray.org
problem with transparent image_maps (job000211)
(Objects with transparent image_maps have "non-transparent" shadows)
http://news.povray.org/3c24d1b3@news.povray.org (cancelled)
http://news.povray.org/eGSwuBAritK8EwLH@econym.demon.co.uk
Mapping warp and render window bugs (job000212)
(Object lighting is calculated incorrectly when mapping warps are used
in normals and the object is rotated)
http://news.povray.org/Xns9190F27EBFE9Bcsbhccse@204.213.191.226
Severe Lightbug, probably concerned with Macros... (long post)
(Objects with doubly rotated warp turbulence normals appear to
illuminated incorrectly)
(Thorsten assumes it's the same as job000212)
http://news.povray.org/3C4ABED3.F038E200@gmx.de
crash with photons, union, ior, lathe (job000213)
(Intel compile only)
http://news.povray.org/vfra4u0ndv4rf951196881cpt842an4906@4ax.com
transform syntax (job000214)
(transform {test_trans} sometimes requires {} and sometimes doesn't)
http://news.povray.org/3C09EE1B.A38DC91A@gmx.de
Bug with transform syntax
(Thorsten says it's the same as job000214)
http://news.povray.org/chrishuff-5FC1B7.19310427122001@netplex.aussie.or
g
Isosurfaces *much* slower in beta 7?
(isosurfaces with "evaluate" are now very slow)
(Confirmed by: Thorsten Froehlich)
(Thorsten says it's fixed in beta 8)
(Thorsten says it's fixed in beta 9)
(Thorsten says "This is ***not*** a bug. It is a problem with the
scene. How often do I have to explain this???")
http://news.povray.org/3bdf24b3$1@news.povray.org
Slow render time after several runs
(when stopped during radiosity calculations and restarted)
http://news.povray.org/3bd40c6d$1@news.povray.org
Crash with no objects in scene
(Doesn't happen on most people's machines. Only crashes on my machine
when bounding_threshold=0)
http://news.povray.org/3bd985b0@news.povray.org
(also reported as http://news.povray.org/3C19B9EA.D2E16FBC@gmx.de)
CSG difference with text
(Text objects appear to be very slightly tilted)
(Thorsten says its coincident surfaces)
http://news.povray.org/3c304eaf@news.povray.org
Julia object bug (Michael McKnight)
(Visually similar to coincident surfaces)
(Thorsten says the scene is absolutely unsuitable)
http://news.povray.org/3839f08c@news.povray.org
Problem with #read
(Thorsten says he assumes this is a user error)
http://news.povray.org/3c33b55d@news.povray.org
tiff problems in reading (including crash, including [doc])
(beta9: LZW decompression fails. 4-bit scrambles the colours. 1-bit and
24-bit upside down. JPG decompression crashes)
http://news.povray.org/n96b3uk1ft7mvb991s3htjt14ekb7j8fn7@4ax.com
Mapping warp and render window bugs
(Maximizing the render window during a trace will occasionally leave a
partial line of the checkerboard background visible)
http://news.povray.org/Xns9190F27EBFE9Bcsbhccse@204.213.191.226
Small window title bug
(Title switches back to "POV-Ray for Windows" after minimize or
restore.)
http://news.povray.org/3ba92966$1@news.povray.org
Heightfield bug (most probably an inverted normals problem)
http://news.povray.org/3c4ca8ff@news.povray.org
Black outline in smooth meshes
(The outline of smooth meshes exhibit black dots or areas (which go away
with double_illuminate))
(Thorsten says this is a special case of the "inverted normal" problem)
http://news.povray.org/3bf6794e$1@news.povray.org
Render Window Bug
(Render window pops up when application minimised, after which the
application doesn't open when clicked on the task bar.)
http://news.povray.org/3bde157e@news.povray.org
Povray main window disappears during rendering
(Possibly the same as the above)
http://news.povray.org/3c1350f4@news.povray.org
installer behaves strangely
(one would expect povray to install after pressing the "next" button and
not the "button")
http://news.povray.org/Xns916AE9B08012frankverlaathotmailc@204.213.191.2
26
Little render window bug?
(If either the width or the height of an image you're rendering is
bigger than the screen's size, then the sliders of the render windows
show in both (height and width) sizes and you can't see the full image
at once, even if one of the image_sizes is smaller than the screen)
http://news.povray.org/3c3746d6@news.povray.org
silly winpov bug
(Double clicking the title bar on some machines causes "text selection
not supported")
(Thorsten asks if this is fixed)
http://news.povray.org/3c3b7a3f@news.povray.org
bug : declared camera with normal statement crashes
http://news.povray.org/3C41A226.7030703@skynet.be
can't redefine identifier
(Parser fails to trap some attempts to illegally redefine functions)
http://news.povray.org/tis83ugh1kcc22h5o6is9qpkv61pjgunc0@4ax.com
[Windows] Save As... with same filename doesn't work
http://news.povray.org/3c44497e$1@news.povray.org
max_trace_level affects radiosity recursion_limit
((beta 10) max_trace_level sets an upper bound on recursion_limit)
(Thorsten say he doesn't like the example or the confirmation)
(Reconfirmed with new example: Xns### [at] 204213191226)
http://news.povray.org/3BE40295.6C3D54DE@engineer.com
Media visible container line in front of object
(a visible whitish line appears at the edge of a transparent container
box for media)
(Thorsten doesn't like the example or the confirmation)
http://news.povray.org/3bf45a3d@news.povray.org
media & fog bug?
(Thorsten doesn't like the confirmation)
http://news.povray.org/3c1379e0$1@news.povray.org
Funky fog vs. media
http://news.povray.org/3c642f94$1@news.povray.org
Re: Mosaic... some clarifications
(#local A2=P(1,2,3).hf; fails)
(Thorsten says it's not a bug)
http://news.povray.org/9n9j1uo0mdlrs4i5toupujr0pqrj4vvb8d@4ax.com
Re: hollow in light groups
http://news.povray.org/3c21172d$1@news.povray.org
Minor Windows annoyance
http://news.povray.org/3c2bec89@news.povray.org
Function declaration and namespace
http://news.povray.org/l2ji3uc2k9su99o2gct3n2thgqoq7f4pd5@4ax.com
splines - documentation and reality
http://news.povray.org/m7fq3u41ctia9e6i3tbnlstn6ek739vpke@4ax.com
Beta 10 bugs
(2.3 The inside_vector keyword is highlighted in the editor)
http://news.povray.org/Xns9197A5B08390CCQ@204.213.191.226
Mapping warp and render window bugs
(2. Maximizing the render window during a trace will occasionally leave
a partial line of the checkerboard background visible)
http://news.povray.org/Xns9190F27EBFE9Bcsbhccse@204.213.191.226
[win] "cpu time used" not works properly
(CPU time used not reported in stream when render completes normally.)
http://news.povray.org/llj84uk2findr74u9jpge6dlteqf19c70o@4ax.com
[std include] hf_* macros doubts
http://news.povray.org/1dtd4ug8htn1ns9md3vp9i1mbcq5qf10sb@4ax.com
another crash with max_intersections
(Note that setting "max_intersection 0" is simply brain-dead.)
http://news.povray.org/j8fo2u8mbo97gi3as0udmab7t9ttap2iom@4ax.com
Partial render memory leak
http://news.povray.org/3C47228A.D7680441@twoalpha.net
Axis_Rotate_Trans
(doesn't work with Axis = <-1, 1, -1>)
http://news.povray.org/3c47c315@news.povray.org
Re: IsoCacti.pov
(Falls foul of b10 camera syntax changes)
http://news.povray.org/1$sqAKA8LkR8Ewk5@econym.demon.co.uk
Insertmenu rerender - some strange scenes
(Fall foul of b10 camera syntax changes)
http://news.povray.org/3c492689@news.povray.org
continue trace fails with pngs
http://news.povray.org/3c487cf8@news.povray.org
Doc in Apple Help Viewer
(The POV-Ray documentation isn't listed in the "Help Center")
http://news.povray.org/B86F3A84.2A31%cwa### [at] gmxch
radiosity problem
http://news.povray.org/3c49968f@news.povray.org
<1, 0, 0> + 1*t
(Vector arithmetic using "t" behaves oddly)
(Thorsten says it's not a bug)
http://news.povray.org/3c4bb31d$1@news.povray.org
Initialisation of a 4-vector array
(Vector arithmetic using "t" behaves oddly)
(Thorsten says it's not a bug)
http://news.povray.org/3c4fe83b@news.povray.org
Beta10-Linux Segmentation Fault
(while sorting photons)
http://news.povray.org/3C4D93F1.2000005@gmx.de
Fatal error.
(while sorting protons)
http://news.povray.org/3bb5d946$1@news.povray.org
[wingui] EAccess violation
(POV reopenned with scene file network disk unmapped)
http://news.povray.org/krjv4u0lvc9k5h9hm05hk6onvvh43phqle@4ax.com
rare conic prism bug
(strange behaviour of illumination/texture of conic prisms)
(Thorsten doesn't like the confirmation)
http://news.povray.org/3C51212E.9090707@irrwerk.de
macros without commas takes parameter wrongly
(Thorsten say's its not abug)
http://news.povray.org/bp925u4upa1gl9kih2pikg4qusf0lr03kg@4ax.com
[scenes] Beta 10 syntax changes
http://news.povray.org/joMfFCAyfTS8EwOo@econym.demon.co.uk
Shadow faults
(Thorsten says it's not a bug)
http://news.povray.org/3c53b38e@news.povray.org
crash during radiosity pretrace
http://news.povray.org/3C517D27.54270E7@gmx.de
Reallocing Finite with extension (with crash)
http://news.povray.org/8laa5us450irp75g6l2i4e84dm1c4v4i01@4ax.com
camera declaration
(different apparent camera angle by declaring a camera)
http://news.povray.org/3c5553fb@news.povray.org
[win] ini dlg crash - stack overflow
http://news.povray.org/3c57985c$1@news.povray.org
Radiosity samples during pretrace.
(Radiosity samples taken during pretrace step are not restored if
rendering is aborted.)
http://news.povray.org/3c587c7a@news.povray.org
-GA causes winpov to clear between frames
http://news.povray.org/3c61aed7@news.povray.org
long function with crash
(POV doesn't check when the max VM code is exceeded)
http://news.povray.org/8pe56usuudisacgrocav0l0ovqvetsno83@4ax.com
FIXED IN NEXT BETA
Camera is off by half a pixel (job000209)
http://news.povray.org/3bccc696@news.povray.org
(possibly the same as: the lowest pixel getting dimmed)
http://news.povray.org/3c23cd13@news.povray.org
How to Unexpire POV Ray Beta
(Beta expiry code is insufficiently secure)
http://news.povray.org/3c453246@news.povray.org
Wrong highlighting in editor
(function_id)
http://news.povray.org/jfji3ug1faevn1jk3mlko64sb71ptmmn97%404ax.com
crash during debugging of parsing (job0205)
http://news.povray.org/332m2uspk9nfqfq6g7oc8qtmkcu5higjs7@4ax.com
#while crash..
(Thorsten says he assumes it's the same as job00205)
http://news.povray.org/3c38646f@news.povray.org
crash with loop (job000205)
(infinite loop of "#local"s causes stack fault)
http://news.povray.org/3c2cb9b7@news.povray.org
crash with some boxes /infinite boxes
(Thorsten says it's not a bug)
(Ron Parker says he's fixed it)
http://news.povray.org/3c375d62$1@news.povray.org
uv-mapping on bicubic_patch
http://news.povray.org/3C5F1E36.C7C513A3@amc.uva.nl
Still a first function initialisation error?
http://news.povray.org/3C612786.9000004@reading.ac.uk
FIXED IN BETA AFTER NEXT
Array assignment crash (job000203)
(It should overwrite the old array with the newly created, correct
array, but crashes)
http://news.povray.org/3bcc54ab$1@news.povray.org
#macro crush (job000206)
http://news.povray.org/3c2c78cf$1@news.povray.org
Bicubic Patch bug
(problem with comma parsing)
http://news.povray.org/3c65d8af@news.povray.org
--
Mike Williams
Gentleman of Leisure
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For what its worth... WinXP, P3, 512MB... still happening in beta 11
(Intel):
Highlight bug #10 (job000137)
(highlights are sometimes visible where they should be in shadow)
http://news.povray.org/3bb4cf08@news.povray.org
{this still seems normals-based to me, not finishes specular
or phong highlights. but then what do I know ;-)
applying interior_texture without normal or leaving normal
out of the main texture alleviates the problem}
crash inside two #while
(Possibly specific to Windows 2000)
(Thorsten says it's the same as job000179)
http://news.povray.org/3c3f1f29$1@news.povray.org
{yep still crashes, here anyway, and does appear to be the
'something to the power of something' in #while bug
of job000179 except that one doesn't crash anymore}
panoramic projection bug? (job000196)
(In progress)
http://news.povray.org/avnfut8fof5ualgf8hnrtpl1knlg8828sp@4ax.com
{yes, angle keyword working only if before panoramic keyword}
no_image, merge and shadows (job000198)
(setting no_image to an object in a merge causes that object to stop
casting shadows)
http://news.povray.org/vqfd0ucm5276q9j8sdh34afjliapc1kj0n@4ax.com
{still so, yes}
bug in sphere_sweep for removing parts of an object (job000200)
(discontinuous normals on inverse of sphere_sweep)
http://news.povray.org/3C1A5D47.EA38F6E5@amc.uva.nl
{appears to be normals all right, as evidenced by slicing of the box
in various places, but it's an odd sort of thing with shape. to clarify,
I could see bevelling along the cut even though the cut itself was
still a perfectly good sphere_sweep surface line}
crash with photons, union, ior, lathe (job000213)
(Intel compile only)
http://news.povray.org/vfra4u0ndv4rf951196881cpt842an4906@4ax.com
{sure does, didn't even leave error message behind}
bug : declared camera with normal statement crashes
http://news.povray.org/3C41A226.7030703@skynet.be
{indeed it does}
[Windows] Save As... with same filename doesn't work
http://news.povray.org/3c44497e$1@news.povray.org
{note that I, bob h, don't see this as a bug at all.
there isn't a crash or error really, just by design}
Re: hollow in light groups
http://news.povray.org/3c21172d$1@news.povray.org
{yes, the camera not in hollow object message still given}
Minor Windows annoyance
http://news.povray.org/3c2bec89@news.povray.org
{note that the 'tip of the day' didn't show when I restored POV-Ray.
that seems the only thing about this, otherwise fine}
Funky fog vs. media
http://news.povray.org/3c642f94$1@news.povray.org
{only a strange red background occurance happens when I check,
otherwise no fog+media problem seen here. the red is due to lack
of fog_alt and fog_offset apparently}
***************************************************
Fixed?:
Light_sources in light_groups don't cast shadows (job000197)
(rendering without light buffers (-UL) puts the shadows back)
http://news.povray.org/3bfd4d63@news.povray.org
{shadows there, whether -ul or +ul used}
Povray main window disappears during rendering
(Possibly the same as the above {not here})
http://news.povray.org/3c1350f4@news.povray.org
{this one only happened to me a couple times in beta 10, and I don't
think any of the supposed related minimized trouble happened.
seemed more a Windows tasking thing to me though}
Hopefully this will help at least a little to let everyone know what's being
experienced by others, such as me.
bob h
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