POV-Ray : Newsgroups : povray.beta-test : POV-Ray v3.7.beta.10 available. Server Time
29 Jul 2024 04:28:26 EDT (-0400)
  POV-Ray v3.7.beta.10 available. (Message 11 to 12 of 12)  
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From: [HD]!OldFart!
Subject: Re: POV-Ray v3.7.beta.10 available.
Date: 25 Oct 2005 22:30:00
Message: <web.435ee90d323da4c853d67e270@news.povray.org>
Chris Cason <nos### [at] deletethispovrayorg> wrote:
> Warp wrote:
> >   abyss.pov is still rendering incorrectly (ie. with a black background).
>
> Noted, thanks, this has still to be addressed.
>
> >   I also noticed that stackergold.pov takes 10 times longer to parse
> > with pov3.7beta10 than it takes with pov3.6.1 (21 seconds vs 2 seconds
> > in my computer).
>
> Good find, thanks ... this is caused by the fact that as of this beta each
> attempt to open a file causes a call to the frontend that has to be replied
> to (the frontend controls locating files and granting access permission, and
> in the long term - once support is added - can even send the file contents to
> the backend via POVMS).
>
> Obviously this has to be made more efficient; for some reason  the results
> aren't being cached though they are supposed to be (stackergold's use of
> macros causes a lot of file access).
>
> -- Chris



I saw the same issues using the 64bit version running woodenbox.pov
AMD64 +4000 2GB-DDR400 nVidia 6800 SLI

version 3.6 @ 512x384 no/AA = 3.53seconds or 55676.66pps
version 3.7.0 beta10 @ 512x384 no/AA = 12.59seconds or 15612.48pps

*Alan


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From: Ben Chambers
Subject: Re: POV-Ray v3.7.beta.10 available.
Date: 4 Nov 2005 23:37:44
Message: <436c3718@news.povray.org>
Chris Cason wrote:

> With respect to the doc/view concept, a parsed scene is a 'document' and a
> render is a 'view'. The 'document' is everything in the scene except the
> camera settings, and the 'view' is the camera settings, output resolution,
> output file type, gamma correction, and so forth. Each document and view has
> its own internal identifier and the POV-Ray code uses these ID's when
> communicating between the front and back ends of the codebase. When a scene
> is succesfully parsed the frontend is told about it, and it then using that
> ID creates a view and subsequently asks the backend to render that view.

Would this also allow a "portal" texture type to be used, where the 
surface of an object is basically a "view" of a separate "document"?

...Chambers
(...after a long hybernation)


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From: Thorsten Froehlich
Subject: Re: POV-Ray v3.7.beta.10 available.
Date: 5 Nov 2005 03:14:25
Message: <436c69e1@news.povray.org>
Ben Chambers wrote:
> Would this also allow a "portal" texture type to be used, where the 
> surface of an object is basically a "view" of a separate "document"?

Nope, the outlined internals have nothing to do with renderer features.

	Thorsten


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