|
![](/i/fill.gif) |
Chris Cason wrote:
> With respect to the doc/view concept, a parsed scene is a 'document' and a
> render is a 'view'. The 'document' is everything in the scene except the
> camera settings, and the 'view' is the camera settings, output resolution,
> output file type, gamma correction, and so forth. Each document and view has
> its own internal identifier and the POV-Ray code uses these ID's when
> communicating between the front and back ends of the codebase. When a scene
> is succesfully parsed the frontend is told about it, and it then using that
> ID creates a view and subsequently asks the backend to render that view.
Would this also allow a "portal" texture type to be used, where the
surface of an object is basically a "view" of a separate "document"?
...Chambers
(...after a long hybernation)
Post a reply to this message
|
![](/i/fill.gif) |