POV-Ray : Newsgroups : povray.beta-test : beta 8: interupt animation causes runtime error Server Time
1 Nov 2024 01:23:14 EDT (-0400)
  beta 8: interupt animation causes runtime error (Message 1 to 10 of 11)  
Goto Latest 10 Messages Next 1 Messages >>>
From: Bob Hughes
Subject: beta 8: interupt animation causes runtime error
Date: 17 Aug 2005 19:28:51
Message: <4303c833$1@news.povray.org>
Error is R6025 - pure virtual function call

Was getting this when checking example files from scene\animations while 
using the stop button during a frame render.


Post a reply to this message

From: Bob Hughes
Subject: Re: beta 8: interupt animation causes runtime error
Date: 17 Aug 2005 20:12:23
Message: <4303d267$1@news.povray.org>
Encountered a different error while rendering scenes\animations\bounce.pov, 
this one popped up during frame 439 of 500.

"This application has  requested the Runtime to terminate in an unusual 
way." No error code this time. I was leaving the computer alone during this 
time.

Windows XP HE SP2
POV 3.7.0.beta.8.icl8.win32


Post a reply to this message

From: Chris Cason
Subject: Re: beta 8: interupt animation causes runtime error
Date: 13 Sep 2005 12:50:41
Message: <43270361@news.povray.org>
Bob Hughes wrote:
> Encountered a different error while rendering scenes\animations\bounce.pov, 
> this one popped up during frame 439 of 500.
> 
> "This application has  requested the Runtime to terminate in an unusual 
> way." No error code this time. I was leaving the computer alone during this 
> time.
> 
> Windows XP HE SP2
> POV 3.7.0.beta.8.icl8.win32

Can you reproduce either of these errors reliably ? I haven't had it happen
so far.

-- Chris


Post a reply to this message

From: Bob Hughes
Subject: Re: beta 8: interupt animation causes runtime error
Date: 13 Sep 2005 14:47:51
Message: <43271ed7$1@news.povray.org>
"Chris Cason" <nos### [at] deletethispovrayorg> wrote in message 
news:43270361@news.povray.org...
> Bob Hughes wrote:
>> Encountered a different error while rendering 
>> scenes\animations\bounce.pov,
>> this one popped up during frame 439 of 500.
>>
>> "This application has  requested the Runtime to terminate in an unusual
>> way." No error code this time. I was leaving the computer alone during 
>> this
>> time.
>>
>> Windows XP HE SP2
>> POV 3.7.0.beta.8.icl8.win32
>
> Can you reproduce either of these errors reliably ? I haven't had it 
> happen
> so far.

Tried that animation again just now and it did happen again, this time at 
frame number 448. Isn't due to screen saver, apparently, which was my first 
thought.

I'm going to run it on my other computer and I'll be back soon to report 
anything about that.

Haven't been using the beta much at all lately and especially not 
animations, so I can't say anything more about the original problem I told 
of. Now is my chance so I'll be stopping animation renderings to check on 
that some more.


Post a reply to this message

From: Hughes, B 
Subject: Re: beta 8: interupt animation causes runtime error
Date: 13 Sep 2005 15:31:05
Message: <432728f9$1@news.povray.org>
Happens on this other machine, too, except error popped up at frame 442 
instead of 448.

Both are DELL's, first was notebook, this one a desktop and both are XP Home 
Edition Service Pack 2.

Notebook has two half gig memory modules and the desktop has 768 MB memory. 
Plenty free disk space on them.


Post a reply to this message

From: Chris Cason
Subject: Re: beta 8: interupt animation causes runtime error
Date: 13 Sep 2005 17:41:26
Message: <43274786$1@news.povray.org>
Hughes, B. wrote:
> Happens on this other machine, too, except error popped up at frame 442 
> instead of 448.

Thanks for the report; this has been fixed. Still haven't seen the 'pure
virtual function call' one happen though.

-- Chris


Post a reply to this message

From: Bob Hughes
Subject: Re: beta 8: interrupt animation causes runtime error
Date: 13 Sep 2005 20:41:50
Message: <432771ce$1@news.povray.org>
"Chris Cason" <nos### [at] deletethispovrayorg> wrote in message 
news:43274786$1@news.povray.org...
> Hughes, B. wrote:
>> Happens on this other machine, too, except error popped up at frame 442
>> instead of 448.
>
> this has been fixed.

Great!

> Still haven't seen the 'pure virtual function call'

After trying to interrupt some sample animation files (by clicking Stop 
button or pressing Alt+G keys) I couldn't duplicate the error on the desktop 
computer.

However, it continues to cause that same error (called R6025) on my notebook 
computer. Sometimes I must hit Run/Stop twice in rapid succession at the 
beginning to make the error show itself but other times it simply happens 
during any part of the rendered frames, or parsing of them, by a single 
click on the Stop button.

Hopefully something can be figured out about it. Any other info I can 
possibly provide? Just name it.


Post a reply to this message

From: Chris Cason
Subject: Re: beta 8: interrupt animation causes runtime error
Date: 14 Sep 2005 22:53:10
Message: <4328e216$1@news.povray.org>
Bob Hughes wrote:
> Hopefully something can be figured out about it. Any other info I can 
> possibly provide? Just name it.

unless it has the function name or an address, probably not.

if you can still make it happen with beta 9, let me know and I'll see if I
can build a version that hooks the pure virtual function default handler with
something that gives more information.

thanks,

-- Chris


Post a reply to this message

From: Bob Hughes
Subject: Re: beta 8: interrupt animation causes runtime error
Date: 15 Sep 2005 04:53:20
Message: <43293680$1@news.povray.org>
Thanks for the effort Chris (and all), good to see bounce.pov animation get 
through all 500 frames okay. Looks like this other problem is not gone from 
beta 9-- for me anyhow.


Post a reply to this message

From: Graham
Subject: Re: beta 8: interrupt animation causes runtime error
Date: 14 Oct 2009 07:45:02
Message: <web.4ad5b987181e53b75e444af40@news.povray.org>
Hmmm...

getting a pure virtual call error consistantly whilst about 31% through a single
800x600 frame render. Except, I'm using 3.6 for Windows. I searched and it
brought me to this thread. Any suggestions? - Graham

"Bob Hughes" <omniverse@charter%net> wrote:
> Thanks for the effort Chris (and all), good to see bounce.pov animation get
> through all 500 frames okay. Looks like this other problem is not gone from
> beta 9-- for me anyhow.


Post a reply to this message

Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.