POV-Ray : Newsgroups : povray.beta-test : POV-Ray v3.7 beta 5 available Server Time
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From: Chris Cason
Subject: POV-Ray v3.7 beta 5 available
Date: 19 May 2005 14:19:51
Message: <428cd8c7@news.povray.org>
POV-Ray 3.7.beta.5 is available from http://www.povray.org/beta/.

This beta is currently for the Windows platform only and includes standard,
SSE2, and 64-bit binaries.

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The following features are not supported but will be added prior to release
---------------------------------------------------------------------------

  o Animation.
  o Radiosity.
  o Dispersion.
  o Mosaic preview.
  o Light and vista buffers. These may replaced with a more efficient system.
  o Ability to choose block size allocated to threads.
  o Resume render (a.k.a. 'continue').
  o Windows rerun dialog and statistics.
  o Redirecting text message output to files.

Known issues which will be fixed
--------------------------------

  o There is an issue with media and transparency. See
    <42769324$1@news.povray.org>.
  o The windows editor does not always detect new files as type 'povray'.
  o Text layout of windows message page not yet finished (e.g. no wrapping,
    early wrapping).
  o There are memory leaks, and memory tracking is not yet complete.
  o In many cases speed is not as good as 3.6.
  o Photon support is not yet completed.
  o There are some differences in the way gamma correction works.
  o Anti-aliasing method 2 currently takes more samples than in version 3.6
    and earlier.

Changes between 3.7.beta.4 and 3.7.beta.5
-----------------------------------------

Fixed a photon building issue that caused progressive slowdown.
Fixed scattering media problem reported in <427ca163@news.povray.org>.
  (This also fixes <427c0121@news.povray.org>).
Parser now honors Split_Unions and Remove_Bounds options.
Fixed lathe artifacts bug reported in <427c0f95@news.povray.org>.
Fixed no_image and no_reflection issues reported in
  <427c1900@news.povray.org>.
Fixed area light orient issue reported in <427c14ef@news.povray.org>.
Fixed issue where a new clip statement would overwrite a previous one rather
  than appending to it.
Fixed speed issue with quadrics by reverting to old bbox calculation method.
Fixed a swathe of memory leaks.

Changes between 3.7.beta.3 and 3.7.beta.4
-----------------------------------------

Fixed indexed PNG alpha problem reported in <42765ef3$1@news.povray.org>.
Fix area light problem reported in <427a3fa5$1@news.povray.org>.
Fixed crash during trace of lathe reported in <42796797@news.povray.org>.
Improved handling of cancel/pause render.
Fixed max_trace_level calculation and display (see
  <42769105@news.povray.org>).
Fixed image memory leak.
Fixed speed issues reported in <42769f6d@news.povray.org>.
Fixed shadow problem mentioned in <42769f6d@news.povray.org>.
Fixed sphere_sweep bug reported in <42773e51@news.povray.org>.
Fixed 'inverting pre-declared union' crash reported in
  <42769b59@news.povray.org>.
Fixed focal blur issue.
Fixed omnimax camera bug reported in <42775c1b$1@news.povray.org>, plus
  several other related camera issues.
Fixed facets pattern crash reported in <42773fab$1@news.povray.org>.

Changes between 3.7.beta.2 and 3.7.beta.3
-----------------------------------------

Partial render (start col/row etc) now works
Fixed CSG merge issue reported in <42645c3b@news.povray.org>.
Added warning and better progress reporting to photons.
Some hollow media fixes.
Re-enabled alpha display in render window for windows port.
Fixed alpha bug reported in <web.426402d627a031d914107e060@news.povray.org>
Fixed no_image bug from <web.426402d627a031d914107e060@news.povray.org>
Changed default bounding threshold back to 3 as per v3.6.
Fixed alpha inversion bug in BMP, Targa, and PNG file reading/writing.
Fixed crash mentioned in <42689685@news.povray.org>.
Fixed noise generator default issue reported in <426898db@news.povray.org>.
Fixed irid problem reported in <42680b39@news.povray.org>.
Fix for area light problem from Massimo Valentini.
Made quick_colour work as it should.

Changes between 3.7.beta.1 and 3.7.beta.2
-----------------------------------------

CSG should now work properly
Problem with too many recursions when rendering shadows fixed
I/O restrictions should now work
Fixed recursion bug in renderer
Initialise photon variables
Restore ability to open error file in editor (note: column number not always
  correct).
Fixes no-display crash
Fixes image closing bug
Tweak to some radiosity local vars
Fixes rendering area bug
Fixes AA method 2 brightness issue
Add output file type '+FB' (bmp).
Add 'bmp' token to parser.
Fix for BMP reading.
File output defaults to on.
Fix render quality options output.
Change references to 'CPU(s)' to 'thread(s)'.
Update render time output to include fractional seconds.
Fix crash reported in <4263125b@news.povray.org> and one related bug.

Intentional changes for POV-Ray 3.7
-----------------------------------

The version directive and command-line setting no longer provide compati-
bility  with most rendering bugs in versions prior to POV-Ray 3.5. However,
compatibility with the scene language is provided for scenes as old as POV-
Ray 1.0 just as in all previous versions of POV-Ray. Nevertheless, we
strongly recommend you update scenes at least to POV-Ray 3.5 syntax if you
plan to use them in future versions of POV-Ray.

This version uses multi-threaded rendering by default. The ability to render
in more than one thread is primarily of use to those users who have SMP
machines (i.e. more than one CPU). There have been reports of benefits for
users of hyperthreading systems, particularly with higher thread counts (e.g.
16 threads).

You can render in only one thread by using the '/THREADS 1' switch in the
Windows version. Note that parsing and photon building will only use one
thread no matter how many are specified. However photon scenes will benefit
from multiple threads once photon building has completed.


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From: Warp
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 19 May 2005 20:24:01
Message: <428d2e21@news.povray.org>
I am having problems rendering many scenes.

  For example with scenes\advanced\skyvase.pov it doesn't seem to be
able to pass the parsing stage. It just parses 25K tokens and then
sits there doing nothing.
  The same happens with scenes\advanced\wineglass.pov,
scenes\advanced\chess2.pov and others.

  When I try to render scenes\advanced\sunsethf.pov it gives several
times the error message "Fatal error in renderer: Invalid parameter."
and stops. The same happens with scenes\advanced\bwstripe.pov.

-- 
                                                          - Warp


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From: Chris Cason
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 19 May 2005 21:13:54
Message: <428d39d2$1@news.povray.org>
Warp wrote:
>   I am having problems rendering many scenes.
> 
>   For example with scenes\advanced\skyvase.pov it doesn't seem to be
> able to pass the parsing stage. It just parses 25K tokens and then
> sits there doing nothing.
>   The same happens with scenes\advanced\wineglass.pov,
> scenes\advanced\chess2.pov and others.
> 
>   When I try to render scenes\advanced\sunsethf.pov it gives several
> times the error message "Fatal error in renderer: Invalid parameter."
> and stops. The same happens with scenes\advanced\bwstripe.pov.

ups, yes, I see. I know what this is and will upload a fixed version later today.

-- Chris


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From: Bob Hughes
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 20 May 2005 00:35:10
Message: <428d68fe$1@news.povray.org>
"Chris Cason" <nos### [at] deletethispovrayorg> wrote in message 
news:428d39d2$1@news.povray.org...
> Warp wrote:
>>   The same happens with scenes\advanced\wineglass.pov,
>> scenes\advanced\chess2.pov and others.
>>
>>   When I try to render scenes\advanced\sunsethf.pov it gives several
>> times the error message "Fatal error in renderer: Invalid parameter."
>> and stops. The same happens with scenes\advanced\bwstripe.pov.
>
> ups, yes, I see. I know what this is and will upload a fixed version later 
> today.
>
> -- Chris

Not sure if I have the most recent file. It is dated 5/20 so I presumed I 
happened upon the fixed beta 5. Maybe not, either way I thought I'd mention 
this:

I can render the chess2.pov okay, although the other files, stated above, 
all show that repeated error (3 times) Warp told of.

Bob


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From: Chris Cason
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 20 May 2005 04:19:35
Message: <428d9d97@news.povray.org>
Beta 5a is now available, which fixes a problem that would cause some scenes
to fail to render with an 'invalid parameter' error.

-- Chris


Post a reply to this message

From: Warp
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 20 May 2005 09:38:29
Message: <428de855@news.povray.org>
Now sunsethf.pov starts rendering but it hangs when the render gets
to the heightfield/water/watever.
  skyvase and chess2 still hang at parsing stage.

-- 
                                                          - Warp


Post a reply to this message

From: Bob Hughes
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 20 May 2005 12:15:55
Message: <428e0d3b$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:428de855@news.povray.org...
>  Now sunsethf.pov starts rendering but it hangs when the render gets
> to the heightfield/water/watever.
>  skyvase and chess2 still hang at parsing stage.

Ahh, so I didn't have an updated beta 5 before, eh?

Well, 5a seems to be rendering skyvase and chess2 okay here.

Although, sunsethf rendering does appear to be freezing up without errors or 
anything seeming wrong. I tried changing the png used for the HF to a jpeg 
and same occurs.

Something else... I gave AA a try on the chess2 render and it slowed by over 
5 times and message window shows AA being used instead of ignored due to 
focal blur being used.

As to the other discrepencies between Warp's observations and mine I'll give 
my system info if that might be a reason.

POV for Windows beta 5a (not SSE2 or 64 bit)
Windows XP HE SP2
P4-M 2.0 GHz
1024 MB DDR SDRAM

Bob


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From: Thorsten Froehlich
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 20 May 2005 13:23:53
Message: <428e1d29$1@news.povray.org>
Bob Hughes wrote:
> Something else... I gave AA a try on the chess2 render and it slowed by over 
> 5 times and message window shows AA being used instead of ignored due to 
> focal blur being used.

That is correct, the limitation that focal blur and AA cannot be combined 
has been removed from POV-Ray 3.7 :-)

Naturally, with both enabled rendering gets reaaaaaaaaly slow.  But quality 
of focal blur images should be better in general now.  If you don#t want the 
slowdown, just disable AA and everything should basically work like in 3.6 .

	Thorsten


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From: Chris Cason
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 20 May 2005 13:43:12
Message: <428e21b0$1@news.povray.org>
Warp wrote:
>   Now sunsethf.pov starts rendering but it hangs when the render gets
> to the heightfield/water/watever.

this is a different bug, now fixed, thanks.

>   skyvase and chess2 still hang at parsing stage.

I can't replicate this. Both parse and render fine here.

-- Chris


Post a reply to this message

From: Warp
Subject: Re: POV-Ray v3.7 beta 5 available
Date: 20 May 2005 13:55:09
Message: <428e247d@news.povray.org>
Chris Cason <nos### [at] deletethispovrayorg> wrote:
> >   skyvase and chess2 still hang at parsing stage.

> I can't replicate this. Both parse and render fine here.

  Did you try with the sse2 binary?

  My mistake, I forgot to check if it could be a problem with that
binary and didn't test it with the normal binary. The latter renders
them ok but the sse2 binary hangs at parsing time.

-- 
                                                          - Warp


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