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I downloaded beta 2 and put pvengine.exe (renamed to pvengine3.7beta.exe) in
my 3.6/bin directory and ran it. I get the message "Editor DLL
initialization failed [LoadLibrary failed, code is 0000007e]", followed by
"See the 'Internal Editor Reference' section in the help file". Then POV-Ray
launches but the editor doesn't work; there are missing options under the
File/Edit menus, so I can't create a new file or anything.
I looked in the help file and couldn't find the section referenced, and I
didn't see any mention of this on the download page or in Chris's messages.
For now I can probably render with +I, but am I doing something wrong here?
- Slime
[ http://www.slimeland.com/ ]
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Slime wrote:
> I downloaded beta 2 and put pvengine.exe (renamed to pvengine3.7beta.exe) in
> my 3.6/bin directory and ran it. I get the message "Editor DLL
> initialization failed [LoadLibrary failed, code is 0000007e]", followed by
> "See the 'Internal Editor Reference' section in the help file". Then POV-Ray
> launches but the editor doesn't work; there are missing options under the
> File/Edit menus, so I can't create a new file or anything.
>
> I looked in the help file and couldn't find the section referenced, and I
> didn't see any mention of this on the download page or in Chris's messages.
> For now I can probably render with +I, but am I doing something wrong here?
Date: Mon, 18 Apr 2005 01:09:07 +1000
From: Chris Cason <nos### [at] deletethispovrayorg>
Newsgroups: povray.beta-test
Subject: Re: POV-Ray for Windows version 3.7 beta 1 available
Message-ID: <42627c19$1@news.povray.org>
Xref: news.povray.org povray.beta-test:7013
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Oh, thanks. I thought I *was* running 3.6.1a so I didn't pay enough
attention to that when I saw it yesterday.
- Slime
[ http://www.slimeland.com/ ]
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I didn't want to start a new thread in case this is just me being
unattentive again, but I can't seem to render anything with beta 2; it
crashes during parsing.
An empty scene (or a scene file containing only comments) renders fine, but
even scenes as simple as
camera {
location 0
look_at z
}
or
#declare x=0;
crash during parse. Anyone else having this problem?
- Slime
[ http://www.slimeland.com/ ]
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Slime wrote:
> I didn't want to start a new thread in case this is just me being
> unattentive again, but I can't seem to render anything with beta 2; it
> crashes during parsing.
>
> An empty scene (or a scene file containing only comments) renders fine, but
> even scenes as simple as
>
> camera {
> location 0
> look_at z
> }
>
> or
>
> #declare x=0;
>
> crash during parse. Anyone else having this problem?
Maybe a corrupted download? Did you try a reinstall?
Thorsten
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> Maybe a corrupted download? Did you try a reinstall?
Not sure. I first tried adding /THREADS 1, which didn't seem to help, and
then I tried restarting which also didn't help. Now I removed /THREADS 1 and
it's working normally. After the restart I noticed that even an empty scene
would crash if rendered twice in a row. Maybe it's something I'm doing, or
strange characters in my file or something. I'll try
redownloading/installing if it happens again.
- Slime
[ http://www.slimeland.com/ ]
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Slime wrote:
> I looked in the help file and couldn't find the section referenced, and I
> didn't see any mention of this on the download page or in Chris's messages.
> For now I can probably render with +I, but am I doing something wrong here?
this is unusual because I did place exactly such a comment about the DLL
loading on the beta download page at the same time I linked to beta.2. in
theory you can't have got the page with the link to beta.2 without the
abovementioned text being there,
it's most strange.
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> this is unusual because I did place exactly such a comment about the DLL
> loading on the beta download page at the same time I linked to beta.2. in
> theory you can't have got the page with the link to beta.2 without the
> abovementioned text being there,
>
> it's most strange.
I'm sorry. I did notice that text *after* downloading 3.6.1a (I actually
assumed you put it there after reading my post), and I remembered reading
that very paragraph while looking for the solution to the problem, but I
must have given up on it before reaching the second half. Stupid of me, it
was certainly my fault.
- Slime
[ http://www.slimeland.com/ ]
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