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For some reason the Pov Ray Gods have decided its okay to expire the current
beta without putting up a new one, perhaps they enjoy having us get hooked
on its features than taking them away <grin>. But here is a way around it.
Just set your clock back to Jan 14th, start the program, and reset the clock
to today's date. As long as you don't quit the program that will work.
Hopefully these so called programming mavens will see the harm they are
doing and reset the beta's timer so it will expire when they finally have
something suitable to post.
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On Tue, 15 Jan 2002 23:58:43 -0800, "Mitchell Waite" <mit### [at] dnaicom> wrote:
> For some reason the Pov Ray Gods have decided its okay to expire the current
> beta without putting up a new one
I wonder: You appear after few years, You don't know what is IRTC, You expect
something from beta-version which can be non-stable, non-working version and you
want write book about POV ? Followup-To povray.general.
> Just set your clock back to Jan 14th, start the program, and reset the clock
> to today's date.
AFAIK everybody know this. Wrong expiration date can be a bug as many things in
betas. Why are You thinking it was intentional.
ABX
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On Tue, 15 Jan 2002 23:58:43 -0800, Mitchell Waite wrote:
> on its features than taking them away <grin>. But here is a way around it.
> Just set your clock back to Jan 14th, start the program, and reset the clock
Kids these days. Why, just a few weeks ago when my old beta 6 expired, I
fired up SoftICE and took out the date-check code altogether. Uphill, both
ways. Tell kids today that you can actually hex-edit code to remove the
date checks and they won't believe a word of it.
Then I woke up and FTP'd my latest development version from home.
Because using a beta after its expiration date is just stupid. You can
get trichinosis or salmonella or something that way.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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Mitchell Waite wrote:
> But here is a way around it.
> Just set your clock back to Jan 14th, start the program, and reset the clock
> to today's date. As long as you don't quit the program that will work.
What an amazing discovery. I would never have thought about
doing that. Really.
Fabien.
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In article <3c453246@news.povray.org> , "Mitchell Waite" <mit### [at] dnaicom>
wrote:
> Just set your clock back to Jan 14th, start the program, and reset the clock
> to today's date. As long as you don't quit the program that will work.
> Hopefully these so called programming mavens will see the harm they are
> doing and reset the beta's timer so it will expire when they finally have
> something suitable to post.
Thanks for the bug report. It will be fixed in the next beta.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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> Thanks for the bug report. It will be fixed in the next beta.
Wait! He didn't give any info about his operating system or processor and
all that! You can't call it a bug report! Besides, it wasn't confirmed.
=)
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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Thorsten Froehlich wrote:
> Thanks for the bug report. It will be fixed in the next beta.
Please don't do a regrettable thing in reply to a single
misunderstanding person...
Fabien.
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In article <3c45e5bf$1@news.povray.org> , "Slime" <noo### [at] hotmailcom>
wrote:
>> Thanks for the bug report. It will be fixed in the next beta.
>
> Wait! He didn't give any info about his operating system or processor and
> all that! You can't call it a bug report! Besides, it wasn't confirmed.
Oh, I could reproduce it on my Mac! So it will be fixed in the next beta.
I had to make the code a bit harder to reverse engineer anyway so simple
patches like Ron uses for Windows won't work either...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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In article <3C4### [at] skynetbe> , Fabien Mosen
<fab### [at] skynetbe> wrote:
> Please don't do a regrettable thing in reply to a single
> misunderstanding person...
It will of course only stop after the render is complete, just like the Unix
version does.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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On Wed, 16 Jan 2002 22:12:38 +0100, Thorsten Froehlich wrote:
> In article <3c45e5bf$1@news.povray.org> , "Slime" <noo### [at] hotmailcom>
> wrote:
>>> Thanks for the bug report. It will be fixed in the next beta.
>>
>> Wait! He didn't give any info about his operating system or processor and
>> all that! You can't call it a bug report! Besides, it wasn't confirmed.
>
> Oh, I could reproduce it on my Mac! So it will be fixed in the next beta.
> I had to make the code a bit harder to reverse engineer anyway so simple
> patches like Ron uses for Windows won't work either...
Good luck. :)
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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