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Hm, it seems that I'm a bit "lucky" in finding bugs in scene files today:
in scenes\advanced\balcony the small columns of the balustrade don't render
properly. This is due to the switch of the meaning of & and | in
isosurfaces. Just change in the definition of the small columns in
building.inc from
function { (sqrt( x^2 + y^2 ) - fn_Rad(x, y, z)) | (sqrt( x^2 + y^2 +
abs(z*2)^1.4) - 1.0) }
to
function { (sqrt( x^2 + y^2 ) - fn_Rad(x, y, z)) & (sqrt( x^2 + y^2 +
abs(z*2)^1.4) - 1.0) }
So long,
Bonsai
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Bonsai wrote:
>
> Hm, it seems that I'm a bit "lucky" in finding bugs in scene files today:
>
> in scenes\advanced\balcony the small columns of the balustrade don't render
> properly. This is due to the switch of the meaning of & and | in
> isosurfaces. Just change in the definition of the small columns in
> building.inc from
>
> [...]
It will be fixed in the next version.
(and if nothing is coming in the way this change will be the last one
about this really confusing &/|/min/max stuff ;-))
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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