POV-Ray : Newsgroups : povray.beta-test : Unconfirmed bugs Server Time
2 Nov 2024 09:21:55 EDT (-0400)
  Unconfirmed bugs (Message 1 to 10 of 10)  
From: Mike Williams
Subject: Unconfirmed bugs
Date: 23 Dec 2001 19:18:00
Message: <y8dbQGAYPnJ8EwVc@econym.demon.co.uk>
Some of these have been hanging round in my unconfirmed list for months.
I assume that nobody wants to confirm them, so is there anybody out
there who wants to deny any of these so that I can drop them.




[Win] Can't select region that includes bottom and right edges of render
window
http://news.povray.org/3bdf8bd9@news.povray.org

Array assignment crash
http://news.povray.org/3bcc54ab$1@news.povray.org

Scrolling error
("codemax window stays the same as my desktop until I scroll")
http://news.povray.org/3be31146$1@news.povray.org

max_trace_level affects radiosity recursion_limit
(Setting max_trace_level 1 disables radiosity and max_trace_level 2 sets
recursion_limit to 1)
http://news.povray.org/3BE40295.6C3D54DE@engineer.com

Bugs with string/macro handling
http://news.povray.org/3be76148$1@news.povray.org

Philosophical objection to fog distance=0
(Fog colour is then ignored)
http://news.povray.org/3BE7E897.FEC8EF6@aol.com

Animated textures
(memory usage goes quite high)
http://news.povray.org/3bea26bf@news.povray.org

Media visible container line in front of object
(a visible whitish line appears at the edge of a transparent container
box for media)
http://news.povray.org/3bf45a3d@news.povray.org

Priority troubles
(higher priorities cause slower render)
http://news.povray.org/

[win gui] line with error highlighted but render finished succesfully
http://news.povray.org/va2tvt4tuitd67ik5t9ps334sbg6205bt3@4ax.com

Unsmooth smooth HF shading
(the shading of height-fields with abrupt changes is very ugly when
smooth shading is turned on)
http://news.povray.org/3c02ac19@news.povray.org

installer behaves strangely
(one would expect povray to install after pressing the "next" button and
not the "button")
http://news.povray.org/Xns916AE9B08012frankverlaathotmailc@204.213.191.2
26

POVWin 'beep on completion' error
('Beep on completion' setting doesn't beep (it does nothing))
http://news.povray.org/qtvi0u0usenm6ua8kht9jsi0p69cefi4bs@4ax.com

Photon Problems
(Rendering the file makes the image strangely bright)
http://news.povray.org/3bc4d0a9$1@news.povray.org

var_refl.pov (\scenes\textues\finishes) Beta 8
(should #include "functions.inc")
http://news.povray.org/3C0A9650.6B98925@compuserve.com

Problems starting Beta8 from Command Line
(If there's already an existing idle POV task)
http://news.povray.org/3c0abb67@news.povray.org

transform syntax
(transform {test_trans} sometimes requires {} and sometimes doesn't)
http://news.povray.org/3C09EE1B.A38DC91A@gmx.de

Win Beta 8: Message window/parse hang error?
(hangs after "Degenerate Blob" warning)
http://news.povray.org/3c0bdc77@news.povray.org

another bug I haven't seen mentioned
(Yellow band around sky_sphere equator)
http://news.povray.org/3c10ef62$1@news.povray.org

[Bug] file names with ","
http://news.povray.org/3c12cc82@news.povray.org

media & fog bug?
http://news.povray.org/3c1379e0$1@news.povray.org

Render window recovery.
http://news.povray.org/Xns917491BB6A608michaelkearnssaacons@204.213.191.
226

bug in sphere_sweep for removing parts of an object
(parameterised sphere_sweeps are very slow)
http://news.povray.org/3C1A5D47.EA38F6E5@amc.uva.nl

"No pigment type given" in blobs
(when each component has a pigment)
http://news.povray.org/3c1e6046@news.povray.org

Re: Mosaic... some clarifications
(#local A2=P(1,2,3).hf; fails)
http://news.povray.org/9n9j1uo0mdlrs4i5toupujr0pqrj4vvb8d@4ax.com

Re: hollow in light groups
http://news.povray.org/3c21172d$1@news.povray.org

Is there a problem with area light
http://news.povray.org/3c22f013@news.povray.org


-- 
Mike Williams
Gentleman of Leisure


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From: Tim Nikias
Subject: Re: Unconfirmed bugs
Date: 23 Dec 2001 20:04:39
Message: <3C267ED6.986E0ED0@gmx.de>
As for some uncomfirmed bugs (i'll be checking some of them, just so that
someone
does it)...

Unsmooth smooth Hf shading:
The normal vectors for smooth-triangles (which is basically what a smooth
heightfield is
about) are probably not very useful when used with gaps and sudden
height-changes. I'd
expect that the algorithm for generating the smoothing-normals may have some
difficulties
with that. I've seen it too, but I think, it's nothing, than can be really
considered as a bug.If
someone has the actual algorithm for the generation of smooth-heightfields
in an understandable
format, and it would be posted, one could try and look, if it's due to some
internally unscaled
vector or whatnot.

"No pigment type given" in blob
I think this has to do with consistency. If the blob itself has no pigment,
it simply doesn't have
any. You mustn't think a blob to be like a union, which does not need a
pigment. But a
blob is a typical "pigment-me" object. This should really be no bug, but a
feature!

More comments soon to come...

Tim


Post a reply to this message

From: Warp
Subject: Re: Unconfirmed bugs
Date: 23 Dec 2001 20:47:23
Message: <3c26892a@news.povray.org>
Tim Nikias <Tim### [at] gmxde> wrote:
: "No pigment type given" in blob
: I think this has to do with consistency. If the blob itself has no pigment,
: it simply doesn't have
: any. You mustn't think a blob to be like a union, which does not need a
: pigment. But a
: blob is a typical "pigment-me" object. This should really be no bug, but a
: feature!

  Well, blob is a kind of union. I don't see any problem in it behaving
like a union (with respect to pigments, that is).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Chris Cason
Subject: Re: Unconfirmed bugs
Date: 24 Dec 2001 07:47:44
Message: <3c2723f0@news.povray.org>
> [Win] Can't select region that includes bottom and right edges of render
> window
> http://news.povray.org/3bdf8bd9@news.povray.org

This has been fixed (several betas ago).

> Scrolling error
> ("codemax window stays the same as my desktop until I scroll")
> http://news.povray.org/3be31146$1@news.povray.org

I could never replicate this. I suggest removing it and re-creating it only
if it's reported again.

> installer behaves strangely
> (one would expect povray to install after pressing the "next" button and
> not the "button")
> http://news.povray.org/Xns916AE9B08012frankverlaathotmailc@204.213.191.226

I can confirm this, but it's unlikely to be fixed (as it appears to be an
installer bug). Nevertheless it can be moved to the 'confirmed' list.

> POVWin 'beep on completion' error
> ('Beep on completion' setting doesn't beep (it does nothing))
> http://news.povray.org/qtvi0u0usenm6ua8kht9jsi0p69cefi4bs@4ax.com

This bug never existed and can be deleted.

> Problems starting Beta8 from Command Line
> (If there's already an existing idle POV task)
> http://news.povray.org/3c0abb67@news.povray.org

I suggest removing this and adding it back only if it is reported again.

> Win Beta 8: Message window/parse hang error?
> (hangs after "Degenerate Blob" warning)
> http://news.povray.org/3c0bdc77@news.povray.org

I suggest removing this and adding it back only if it is reported again.

> Render window recovery.
> http://news.povray.org/Xns917491BB6A608michaelkearnssaacons@204.213.191.226

I suggest removing this and adding it back only if it is reported again.

-- Chris


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From: Tim Nikias
Subject: Re: Unconfirmed bugs (Bug found!)
Date: 24 Dec 2001 11:51:50
Message: <3C275CD7.3ACF9F1F@gmx.de>
The following bug:

>
> Array assignment crash
> http://news.povray.org/3bcc54ab$1@news.povray.org
>

is definitely there. I've tried it using floats, 2D, 3D, 4D and 5D vectors.
All except 2D-Vectors work fine, only 2D results in crash. This (as an
educated guess) probably has something to do with the storage of
2D-Vectors and how arrays save them.

My suggestion: If possible, just use 3D-Vectors and create a macro which
transforms those into 2D for lathe etc, like:

#macro Make_2D(Vector)
 <Vector.x,Vector.y>
#end

I'm still looking at other bugs...

Tim


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From: Slime
Subject: Re: Unconfirmed bugs
Date: 27 Dec 2001 02:34:08
Message: <3c2acef0$1@news.povray.org>
> Photon Problems
> (Rendering the file makes the image strangely bright)
> http://news.povray.org/3bc4d0a9$1@news.povray.org

Yes! Yes! Someone please confirm this! I beg you! It will only take a few
minutes!

Pleeeeeeease

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: Marc-Hendrik Bremer
Subject: Re: Unconfirmed bugs
Date: 27 Dec 2001 07:08:15
Message: <3c2b0f2f$1@news.povray.org>
Slime schrieb in Nachricht <3c2acef0$1@news.povray.org>...
>> Photon Problems
>> (Rendering the file makes the image strangely bright)
>> http://news.povray.org/3bc4d0a9$1@news.povray.org


I can confirm that your scene behaves in the described way, but I don't know
enough about photons to judge if that's not the expected behaviour.

But as Nathan Kopp already said that he is looking in the problem, I think
this Problem should be moved to the Known Bug list anyway.

Regards,

Marc-Hendrik


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From: Klaus Stengel
Subject: Re: Unconfirmed bugs
Date: 31 Dec 2001 00:36:25
Message: <3c2ff959$1@news.povray.org>
Hi!

> [Bug] file names with ","
> http://news.povray.org/3c12cc82@news.povray.org


I could reproduce this one. The problem is, that codemax stores
the name of the opened files and its properties all in one registry
key, with the "," sign as delimiter.

For example:
c:\myfile.txt,52,12,22,0,8,2

So opening a file with a "," in its name and then closing POV-Ray
causes an entry to be created that looks like this:
c:\my,file,52,12,22,0,8,2

When starting POV-Ray again it reads the filename as "c:\my",
which of course doesn't exist.

The only solution to this would be storing the meta data in
seperate registry keys or checking filenames for "," on both
save and open dialog. But I guess this is not directly a POV-Ray
problem; This one should be reported to the codemax people...

Klaus.


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From: Warp
Subject: Re: Unconfirmed bugs
Date: 31 Dec 2001 07:34:58
Message: <3c305b71@news.povray.org>
Mike Williams <mik### [at] nospamplease> wrote:
: "No pigment type given" in blobs
: (when each component has a pigment)
: http://news.povray.org/3c1e6046@news.povray.org

  This should be easy to confirm for anyone.

  (Of course another question is if it's really a bug, or just a little
annoyance.)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Chris Cason
Subject: Re: Unconfirmed bugs
Date: 31 Dec 2001 08:47:21
Message: <3c306c69@news.povray.org>
> The only solution to this would be storing the meta data in
> seperate registry keys or checking filenames for "," on both
> save and open dialog. But I guess this is not directly a POV-Ray
> problem; This one should be reported to the codemax people...

Actually, that's all my code (codemax is much lower-level than this).
I guess I just never expected a filename with a comma.


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