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Hi,
I just playing around with 3.5 beta 4 and take an old 3.1g Souce-File:
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default {
texture {
pigment { rgb <1,0,0> }
}
}
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count 100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera
location < -21.322, -30.368, 0.958>
sky < 0.00000, 0.00000, 1.00000>
up < 0.0, 0.0, 1.0>
right < 1.35836, 0.0, 0.0>
angle 40.00000
look_at < -0.374, 0.000, -4.494>
}
//
// ******* L I G H T S *******
//
light_source
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>
fade_distance 1.0
fade_power 1.0
rotate 90.0*x
translate <-1.0, 9.44214, 4.160789>
}
light_source
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>
fade_distance 1.0
fade_power 1.0
rotate 90.0*x
translate <3.0, 9.44214, 4.160789>
}
light_source
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>
fade_distance 1.0
fade_power 1.0
rotate 90.0*x
translate <-5.0, 9.44214, 4.160789>
}
//
// ******** MATERIALS *******
//
#declare wall =
material // wall
texture
pigment
{
granite
pigment_map
{
[0.0
bumps
color_map
{
[ 0.0 rgbft <0.902, 0.902, 0.902, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
]
[1.0
planar
color_map
{
[ 0.0 rgbft <0.89, 0.89, 0.89, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
]
}
}
normal
{
bumps , 0.1
}
finish
{
ambient 0.043
phong_size 100.0
}
scale 0.002
}
}
#declare Boden_txt =
material
texture
pigment {
granite
pigment_map {
[0.0
bumps
color_map { [ 0.0 rgbft <0.75, 0.75, 0.75, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
]
[1.0
quilted
control0 0.0
control1 1.0
color_map { [ 0.0 rgbft <0.502, 0.502, 0.502, 0.0,
0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
]
}
turbulence 0.2
ramp_wave
}
finish {
ambient 0.043
phong_size 100.0
}
}
}
union { // Walls
box { // Wall4
<-1, -1, -1>, <1, 1, 1>
material { wall }
scale <0.2, 30.0, 20.0>
rotate -90.0*y
translate <-5.0, 0.0, 5.4>
}
box { // Wall3
<-1, -1, -1>, <1, 1, 1>
material { wall }
scale <0.2, 20.0, 5.0>
translate -25.0*x
}
box { // Wall2
<-1, -1, -1>, <1, 1, 1>
material { Boden_txt }
scale <0.2, 30.0, 20.0>
rotate -90.0*y
translate <-5.0, 0.0, -5.0>
}
box { // Wall
<-1, -1, -1>, <1, 1, 1>
material { wall }
scale <0.2, 20.0, 7.0>
translate 5.0*x
}
box { // Wall_Back
<-1, -1, -1>, <1, 1, 1>
material { wall }
scale <0.2, 20.0, 7.0>
rotate -90.0*z
translate <-5.0, 10.0, 0.0>
}
}
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And this INI-File.
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Quality=9
Antialias_Depth=3
Antialias=On
Antialias_Threshold=0.1
Jitter_Amount=0.5
Jitter=On
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But the results are completely different:
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Attachments:
Download 'garage_test.jpg' (8 KB)
Download 'garage_test.jpg' (6 KB)
Preview of image 'garage_test.jpg'
Preview of image 'garage_test.jpg'
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