"Bob H." wrote:
>
> ambient_light used to be the dominant factor for radiosity but now diffuse
> is so it's suggested ambient_light 0 (or near zero) be used instead whenever
> rendering with radiosity.
It should be mentioned that this is only useful if you don't have *any*
ambient light sources in the scene (like the sky for example). Otherwise
it's better to leave ambient_light and set the ambient finishes to 0.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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