This is fixed for the next beta.
-Nathan
"Greg" <nos### [at] nirvanacom> wrote...
> Hi all,
>
> just did a first try with V 3.5. With one of my scenes I found something
> which I think was an already known bug in mega-pov:
> when using an image texture with "once" specified, all parts of the object
> not covered by the bitmap are considered transparent. And indeed they are
> invisible at the object itself but - they cast a shadow! The shadow looks
as
> if the entire object were solid.
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