Hi all,
just did a first try with V 3.5. With one of my scenes I found something
which I think was an already known bug in mega-pov:
when using an image texture with "once" specified, all parts of the object
not covered by the bitmap are considered transparent. And indeed they are
invisible at the object itself but - they cast a shadow! The shadow looks as
if the entire object were solid.
Hope this will be fixed in final Version!
Greg
pov 3.5 Beta 1
Win2k
Athlon 550
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