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Hi,
I have two rather cosmetic corrections for two sample files:
The first one is
scenes/incdemo/stones/stones1.pov
The last row of examples is was put too high (there is no gab between the
last row and the row before). The following union block fixes this
(translate was changed from -6.1 to -6.2 for the y-value)
union {
object { Test texture { T_Stone21 } translate <-4.2,-6.2, 0> }
object { Test texture { T_Stone22 } translate <-2.1,-6.2, 0> }
object { Test texture { T_Stone23 } translate < 0.0,-6.2, 0> }
object { Test texture { T_Stone24 } translate < 2.1,-6.2, 0> }
object { Test texture { T_Stone25 } translate < 4.2,-6.2, 0> }
The second one is
scenes/incdemo/glasses/sample.inc
I would recommend to raise the y-value for the camera location in
#switch(Type) for #case(1), #case(2) and #else from 75 to 100, because at 75
there are not all objects and caustics visible in the scene.
Just my two cents.
So long,
Bonsai
P.S.: WinNT 4, 128 MB RAM, Intel PIII 450 MHz, POV-Ray 3.5 Beta 2, but I
think it's unneeded...
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> scenes/incdemo/glasses/sample.inc
>
> I would recommend to raise the y-value for the camera location in
> #switch(Type) for #case(1), #case(2) and #else from 75 to 100,
because at 75
> there are not all objects and caustics visible in the scene.
Another thing to sample.inc:
I just tried to render scenes/incdemo/glasses/samp_demo.pov, which
tries to access ObjArr[>1] that are not defined.
/*Message Window*/
File: sample.inc Line: 270
#ifndef (Stack)
#declare Stack = object { ObjArr[Obj_Nbr] <----ERROR
Parse Error: Attempt to access uninitialized array element.
/*End Message Window*/
samp_demo.inc #declares Obj_Nbr=2 and =4 those but only ObjArr[0] and
ObjArr[1] are declared.
thanks cukk
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