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4 Nov 2024 13:46:22 EST (-0500)
  POV-Ray sample files  
From: Bonsai
Date: 17 Sep 2001 07:51:47
Message: <3ba5e3d3$1@news.povray.org>
Hi,

I have two rather cosmetic corrections for two sample files:

The first one is

scenes/incdemo/stones/stones1.pov

The last row of examples is was put too high (there is no gab between the
last row and the row before). The following union block fixes this
(translate was changed from -6.1 to -6.2 for the y-value)

union {
    object { Test texture { T_Stone21 } translate <-4.2,-6.2, 0> }
    object { Test texture { T_Stone22 } translate <-2.1,-6.2, 0> }
    object { Test texture { T_Stone23 } translate < 0.0,-6.2, 0> }
    object { Test texture { T_Stone24 } translate < 2.1,-6.2, 0> }
    object { Test texture { T_Stone25 } translate < 4.2,-6.2, 0> }


The second one is

scenes/incdemo/glasses/sample.inc

I would recommend to raise the y-value for the camera location in
#switch(Type) for #case(1), #case(2) and #else from 75 to 100, because at 75
there are not all objects and caustics visible in the scene.

Just my two cents.

So long,

Bonsai

P.S.: WinNT 4, 128 MB RAM, Intel PIII 450 MHz, POV-Ray 3.5 Beta 2, but I
think it's unneeded...


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